// Use this for initialization void Start() { struct_Weapon stats = GetComponent <struct_Weapon> (); }
void Start() { weapon = GetComponent <struct_Weapon>(); player = transform.parent.gameObject; //mouseWatch = player.GetComponent<player_MouseWatcher> (); }
void Start() { weapon = GetComponent<struct_Weapon>(); player = transform.parent.gameObject; //mouseWatch = player.GetComponent<player_MouseWatcher> (); }