Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     struct_Weapon stats = GetComponent <struct_Weapon> ();
 }
 void Start()
 {
     weapon = GetComponent <struct_Weapon>();
     player = transform.parent.gameObject;
     //mouseWatch = player.GetComponent<player_MouseWatcher> ();
 }
 void Start()
 {
     weapon = GetComponent<struct_Weapon>();
     player = transform.parent.gameObject;
     //mouseWatch = player.GetComponent<player_MouseWatcher> ();
 }