// Use this for initialization void Awake() { if (start == null) { start = this; } else if (start != this) { Destroy(this.gameObject); } //Use if you don't want to destroy between scenes. DontDestroyOnLoad(this.gameObject); }
this = LinearGradientBrushProperties(startPoint, endPoint);
int maxIterations = 1000) => GetBoundInternal(startPoint, step, false, maxIterations);