Esempio n. 1
0
    // Use this for initialization
    void Awake()
    {
        if (start == null)
        {
            start = this;
        }
        else if (start != this)
        {
            Destroy(this.gameObject);
        }

        //Use if you don't want to destroy between scenes.
        DontDestroyOnLoad(this.gameObject);
    }
this = LinearGradientBrushProperties(startPoint, endPoint);
Esempio n. 3
0
 int maxIterations = 1000) => GetBoundInternal(startPoint, step, false, maxIterations);