Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     Vector2 offset = GetComponent<Renderer>().sharedMaterial.mainTextureOffset;
     offset.x = 0;
     offset.y = 0;
     GetComponent<Renderer>().sharedMaterial.mainTextureOffset = offset;
     star = gameObject.transform.FindChild("Stars").gameObject;
     starClass = star.GetComponent<star_rotate>();
 }
Esempio n. 2
0
    // Use this for initialization

    void Start()
    {
        Vector2 offset = GetComponent <Renderer>().sharedMaterial.mainTextureOffset;

        offset.x = 0;
        offset.y = 0;
        GetComponent <Renderer>().sharedMaterial.mainTextureOffset = offset;
        star      = gameObject.transform.FindChild("Stars").gameObject;
        starClass = star.GetComponent <star_rotate>();
    }