// Use this for initialization void Start() { Vector2 offset = GetComponent<Renderer>().sharedMaterial.mainTextureOffset; offset.x = 0; offset.y = 0; GetComponent<Renderer>().sharedMaterial.mainTextureOffset = offset; star = gameObject.transform.FindChild("Stars").gameObject; starClass = star.GetComponent<star_rotate>(); }
// Use this for initialization void Start() { Vector2 offset = GetComponent <Renderer>().sharedMaterial.mainTextureOffset; offset.x = 0; offset.y = 0; GetComponent <Renderer>().sharedMaterial.mainTextureOffset = offset; star = gameObject.transform.FindChild("Stars").gameObject; starClass = star.GetComponent <star_rotate>(); }