void Start() { //Assigns game objects and attached components using 'find object' camera = GameObject.FindGameObjectWithTag("MainCamera"); display = GameObject.FindGameObjectWithTag("display"); noteMenu = GameObject.FindGameObjectWithTag("noteDisplayManager"); generator = GameObject.FindGameObjectWithTag("GeneratorManager").GetComponent <starStoneManager>(); }
private void Start() { // Assigns variables based on input from inspector and components attached to game objects agent = gameObject.GetComponent <NavMeshAgent>(); agent.speed = enemySpeed; lastKnownPos = gameObject.transform.position; player = GameObject.FindGameObjectWithTag("Player"); currentState = State.Patrol; enemyMaxHealth = enemyHealth; healthBar = transform.GetChild(0).gameObject; generator = GameObject.FindGameObjectWithTag("GeneratorManager").GetComponent <starStoneManager>(); //saves scene's instance of GeneratorManager (allows access to star stone states) }
private void Start() { //saves scene instance of generatorManager using find object generator = GameObject.FindGameObjectWithTag("GeneratorManager").GetComponent <starStoneManager>(); }
void Start() { // Stores scene instances of Player and generator manager using 'find object; player = GameObject.FindGameObjectWithTag("Player"); generator = GameObject.FindGameObjectWithTag("GeneratorManager").GetComponent <starStoneManager>(); }