private void changeStance(stance stance)
 {
     if (stance == stance.standing)
     {
         moveSpeed = 1;
         anim.SetBool("Sneaking", true);
         currentStance = stance.prone;
     }
     else
     {
         moveSpeed = 2;
         anim.SetBool("Sneaking", false);
         currentStance = stance.standing;
     }
 }
Esempio n. 2
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 public void setStance(stance passedIn)
 {
     enemyStance = passedIn;
 }