void Awake() { sp = gameObject.GetComponent <SpriteRenderer>(); //collider = gameObject.GetComponent<BoxCollider2D>(); stageExplainPanel = GameObject.Find("stageExplainPanel").GetComponent <stageExplainPanel>(); addPhysics2DRaycaster(); }
void Start() { GameObject SMM = GameObject.Find("StoryUIManager"); JsonStoryStageLoad json = SMM.GetComponent <JsonStoryStageLoad>(); //StoryModeManager manager = SMM.GetComponent<StoryModeManager>(); stageInfo = new List <StageInformation>(json.stageInfo); lastStage = json.lastStage; sePanel = stageExplainPanel.GetComponent <stageExplainPanel>(); sePanel.stageInfo = new List <StageInformation>(stageInfo); setStagePanel(); }
void Awake() { if (GameObject.Find("PassStageInfoBetweenScenes_dontDestroy") != null) { passData = GameObject.Find("PassStageInfoBetweenScenes_dontDestroy").GetComponent <passDataBetweenScene>(); } else { Debug.Log("NO dontdestroy"); } GameObject ST = GameObject.Find("Stages"); Stages = ST.GetComponent <Stages>(); Stages.stageNum = StageNum; Stages.lastStage = lastStage; sex = StageExplainPanel.GetComponent <stageExplainPanel>(); }