Esempio n. 1
0
 void Awake()
 {
     sp = gameObject.GetComponent <SpriteRenderer>();
     //collider = gameObject.GetComponent<BoxCollider2D>();
     stageExplainPanel = GameObject.Find("stageExplainPanel").GetComponent <stageExplainPanel>();
     addPhysics2DRaycaster();
 }
Esempio n. 2
0
    void Start()
    {
        GameObject         SMM  = GameObject.Find("StoryUIManager");
        JsonStoryStageLoad json = SMM.GetComponent <JsonStoryStageLoad>();

        //StoryModeManager manager = SMM.GetComponent<StoryModeManager>();

        stageInfo = new List <StageInformation>(json.stageInfo);
        lastStage = json.lastStage;

        sePanel           = stageExplainPanel.GetComponent <stageExplainPanel>();
        sePanel.stageInfo = new List <StageInformation>(stageInfo);
        setStagePanel();
    }
Esempio n. 3
0
    void Awake()
    {
        if (GameObject.Find("PassStageInfoBetweenScenes_dontDestroy") != null)
        {
            passData = GameObject.Find("PassStageInfoBetweenScenes_dontDestroy").GetComponent <passDataBetweenScene>();
        }
        else
        {
            Debug.Log("NO dontdestroy");
        }
        GameObject ST = GameObject.Find("Stages");

        Stages           = ST.GetComponent <Stages>();
        Stages.stageNum  = StageNum;
        Stages.lastStage = lastStage;

        sex = StageExplainPanel.GetComponent <stageExplainPanel>();
    }