public void SetResponse(SerializableWebResponse response) { switch (_currentStage) { case stage.GetHiddenFields: //Advance to the next stage _currentStage = stage.Authenticate; processLoginFormHiddenFields(response); break; case stage.Authenticate: //Advance to the next stage _currentStage = stage.PostAuthenticateRedirect; processSendCredentialsResponse(response); break; case stage.PostAuthenticateRedirect: //Advance to the next stage _currentStage = stage.RunReports; processPostAuthenticateResponse(response); break; case stage.RunReports: processReportResponse(response); break; } }
public void NextStage() { switch (currentstage) { case stage.fire: currentstage = stage.sword; break; case stage.sword: currentstage = stage.fire; break; } if (manager.HullPoint <= 0) { LoseBattle(); } else if (elp <= 0) { WinBattle(); } else { ContinueBattle(); } }
private void OnTriggerEnter(Collider collision) { if (collision.CompareTag("Portal") && teleportFlag == false) { InfecteeGenerator.enemyPool.ClearItem(); foreach (Transform child in infecteeParent.transform) { child.GetChild(0).gameObject.GetComponent <NavMeshAgent>().enabled = false; } if (currentStage == stage.STAGE_1) { SceneManager.LoadScene("Stage2"); currentStage = stage.STAGE_2; TeleportPos = new Vector3(0, 0, -6); isEnd = true; InfecteeGenerator.stage_EnemyZone = GameObject.FindGameObjectsWithTag("SpawnZone"); } //foreach (Transform child in infecteeParent.transform) //{ // child.GetChild(0).gameObject.GetComponent<NavMeshAgent>().enabled = true; //} teleportFlag = true; } }
/// <summary> /// 기본 생성자 /// </summary> private DataManager() { stage stageKbs = new stage(); stageKbs.ID = 3; stageKbs.Name = "KBS"; stageKbs.TKCategory = 1; this.broadList.Add(stageKbs); stage stageMbc = new stage(); stageMbc.ID = 4; stageMbc.Name = "MBC"; stageMbc.TKCategory = 1; this.broadList.Add(stageMbc); stage stageSbs = new stage(); stageSbs.ID = 5; stageSbs.Name = "SBS"; stageSbs.TKCategory = 1; this.broadList.Add(stageSbs); stage stageYtn = new stage(); stageYtn.ID = 6; stageYtn.Name = "YTN"; stageYtn.TKCategory = 1; this.broadList.Add(stageYtn); }
void MakeInstance() { if (instance == null) { instance = this; } }
// Use this for initialization void Start() { GameObject map = GameObject.FindWithTag("map"); stagescript = map.GetComponent <stage>(); speed = stagescript.speed; }
void Update() { GetLifes(); //Check current stage switch (currentStage) { case stage.Left: if (leftArm.GetLife() <= 0) { leftArm_Destroyed = true; currentStage = stage.Right; StartCoroutine(SwitchPhase()); } break; case stage.Right: if (rightArm.GetLife() <= 0) { rightArm_Destroyed = true; currentStage = stage.Head; StartCoroutine(SwitchPhase()); } break; case stage.Head: if (head.GetLife() <= 0) { DetatchObjects(thirdSequenceObj); StartCoroutine("WinSequence"); pauseSnap.TransitionTo(0.2f); } break; } }
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch sB, GraphicsDeviceManager gM, bool drawHUD) { sB.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); sB.GraphicsDevice.Clear(Color.White); if (textures.GetLoadPercent() > 65) { controls.Draw(sB, Vector2.Zero, null); } else { logo.Draw(sB, Vector2.Zero, null); } if (textures.GetLoadPercent() != 100) { textures.DrawString(sB, "Loading " + textures.GetLoadPercent() + "%", new Vector2(624, 624), Color.Gray, TextureManager.FontSizes.small, true); } else { textures.DrawString(sB, "Finished Loading\n Press Start", new Vector2(624, 624), Color.Gray, TextureManager.FontSizes.small, true); } sB.End(); theStage = stage.loading; }
void Peak() { m_LevelStage = stage.peak; if (m_StressLevel.CurrentStress > m_MaxStressPeak) { m_MaxStressPeak = m_StressLevel.CurrentStress; } if (!m_ChangeTemplateOnce) { if (m_MaxStressBuildUp < 50) { SpawnManager.Instance.ChangeGameObjects(m_HeavyZombie); } else if (m_MaxStressBuildUp > 50) { SpawnManager.Instance.ChangeGameObjects(m_FastZombie); } m_ChangeTemplateOnce = true; } SpawnManager.Instance.SpawnWave(); m_CurrentFrequency = m_PhaseLength / (40 / ((m_MaxStressBuildUp + 20) / 10)); Debug.Log(m_CurrentFrequency); Invoke("DirectorLoop", m_CurrentFrequency); }
public override void Cook() { float percentage = burnCounter / timeToBurn; if (percentage < 1) { burnCounter += Time.deltaTime; SetFactor(Helper.Remap(percentage, 0, 1, 0, 3)); //3 is the max amount the "_Factor" property of the shader can go if (percentage > minMaxCooking.x && currentStage == stage.Raw) { currentStage = stage.WellDone; if (readyEffect != null) { readyEffect.SetActive(true); } } else if (percentage > minMaxCooking.y && currentStage == stage.WellDone) { currentStage = stage.Burnt; if (burnSmoke != null) { burnSmoke.SetActive(true); } } } }
public ActionResult DeleteConfirmed(int id) { stage stage = db.stages.Find(id); db.stages.Remove(stage); db.SaveChanges(); return(RedirectToAction("Index")); }
void Start() { currentStage = stage.none; state = st.sleep; pupil = GameObject.Find("Pupil").GetComponent <FollowPlayerPupilScript>(); pupil.followPlayer = false; pupil.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0); }
public Logo() : base(null, new Dictionary <Type, int>(), new Vector2(1248, 720), null, null) { textures = new TextureManager(); logo = new Sprite("Textures/Backgrounds/LogoScreen/splashLogoCombined", DEFAUT_SCREEN_SIZE / 2); controls = new Sprite("Textures/Backgrounds/LogoScreen/controllerSplash", DEFAUT_SCREEN_SIZE / 2); theStage = stage.drawing; sounds = new AudioManager(); }
private void Start() { characterController = GetComponent <CharacterController>(); currentStage = stage.STAGE_1; maxHp = hp; infecteeParent = GameObject.Find("Generator"); DontDestroyOnLoad(gameObject); }
void Start() { currentStage = stage.Left; StartCoroutine(SwitchPhase()); maxLife = leftLife + rightLife + headLife; InvokeRepeating("UpdateLife", 0, 0.1f); GetLifes(); }
public ActionResult Edit([Bind(Include = "stageId,code,name,description,pipeId")] stage stage) { if (ModelState.IsValid) { db.Entry(stage).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.pipeIdList = new SelectList(db.pipes, "pipeId", "code", stage.pipeId); return(View(stage)); }
private void advanceStage() { if (currentStage == stage.S33_checkAlt3) { multiplier *= 2; currentStage = stage.S30_checkAlt0; } else { currentStage++; } }
public void Stage_switch() { if (current_stage == stage.Hang) { Robots_controller.instance.init(); current_stage = stage.Player_moving; return; } current_stage = (stage)next[current_stage]; stage_processed = false; }
// Private methods private void Init() { blocks = GameObject.FindGameObjectWithTag("Blocks").GetComponent <blocks>(); target = GameObject.FindGameObjectWithTag("Target").GetComponent <target>(); sum = GameObject.FindGameObjectWithTag("Sum").GetComponent <sum>(); combo = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>(); timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <timer>(); lifes_score = GameObject.FindGameObjectWithTag("LifesScore").GetComponent <lifes_score>(); game_over = GameObject.FindGameObjectWithTag("GameOver").GetComponent <game_over>(); stage = GameObject.FindGameObjectWithTag("Stage").GetComponent <stage>(); refresh = GameObject.FindGameObjectWithTag("Refresh").GetComponent <refresh>(); }
//Repeat for stage selection combobox. private void stageDescriptionComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e) { object _SelectedStage = sender; stageViewSource = (CollectionViewSource)Application.Current.MainWindow.FindResource("stageViewSource"); //methodViewSource = (CollectionViewSource)Application.Current.MainWindow.FindResource("methodViewSource"); SelectedStage = (stage)stageDescriptionComboBox.SelectedItem; bidstagesViewSource.Filter += new FilterEventHandler(bidstagesViewSource_Filter); methodactionsViewSource.Filter += new FilterEventHandler(methodActionsViewSource_Filter); }
public ActionResult Create([Bind(Include = "stageId,code,name,description,pipeId")] stage stage) { if (ModelState.IsValid) { db.stages.Add(stage); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.pipeIdList = new SelectList(db.pipes, "pipeId", "code", stage.pipeId); return(View(stage)); }
private void OnEnable() { burnCounter = 0; SetFactor(burnCounter); currentStage = stage.Raw; if (readyEffect != null) { readyEffect.SetActive(false); } if (burnSmoke != null) { burnSmoke.SetActive(false); } }
// GET: /CRM/stages/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } stage stage = db.stages.Find(id); if (stage == null) { return(HttpNotFound()); } return(View(stage)); }
public void StartBattle(Enemy enemy) { latestenemy = enemy; currentstage = stage.fire; elp = enemy.hp; esp = enemy.sp; efp = enemy.fp; log.text = "-Captain, we have spotted a " + enemy.name + ", just give the order and we'll send those scurvy dogs to the bottom of the sea."; window.SetActive(true); ContinueBattle(); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } current_stage = stage.Hang; score_evador = 0; movecount = 0; index_in_list = 0; }
// GET: /CRM/stages/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } stage stage = db.stages.Find(id); if (stage == null) { return(HttpNotFound()); } ViewBag.pipeIdList = new SelectList(db.pipes, "pipeId", "code", stage.pipeId); return(View(stage)); }
void BuildUp() { m_LevelStage = stage.buildUp; if (m_StressLevel.CurrentStress > m_MaxStressBuildUp) { m_MaxStressBuildUp = m_StressLevel.CurrentStress; } SpawnManager.Instance.ChangeGameObjects(m_NormalZombie); SpawnManager.Instance.SpawnWave(); m_CurrentFrequency = m_PhaseLength / (m_PhaseLength / (8)); Invoke("DirectorLoop", m_CurrentFrequency); }
// Start is called before the first frame update void Start() { game_manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); block_array = gameObject.GetComponentsInChildren <block>(); target = GameObject.FindGameObjectWithTag("Target").GetComponent <target>(); sum = GameObject.FindGameObjectWithTag("Sum").GetComponent <sum>(); combo = GameObject.FindGameObjectWithTag("Combo").GetComponent <combo>(); timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <timer>(); lifes_score = GameObject.FindGameObjectWithTag("LifesScore").GetComponent <lifes_score>(); stage = GameObject.FindGameObjectWithTag("Stage").GetComponent <stage>(); refresh = GameObject.FindGameObjectWithTag("Refresh").GetComponent <refresh>(); swipe = GameObject.FindGameObjectWithTag("Swipe").GetComponent <ParticleSystem>(); audio = gameObject.GetComponent <AudioSource>(); generate_random_numbers(); set_block_clickabable_array(); damage_off(); }
void Timeout() { print("Timeout"); for (int i = 0; i < maxCharacterNum; i++) { if (!actionObjects[i].isSet) { if (shadows[i] == null) { int playerIndex = (playerID == 1) ? i : maxCharacterNum * 2 - 1 - i; actionObjects[i].moveTarget = animals[playerIndex].player.transform.localPosition; } else { actionObjects[i].moveTarget = shadows[i].transform.localPosition; } actionObjects[i].weapon = weapons[0]; } } if (!actionObjects[nowCharacterID].isSet) { if (nowStage - stage.Weapon >= 0) { actionObjects[nowCharacterID].weapon = nowWeapon; } else { actionObjects[nowCharacterID].weapon = weapons[0]; } if (shadows[nowCharacterID] == null) { int playerIndex = (playerID == 1) ? nowCharacterID : maxCharacterNum * 2 - 1 - nowCharacterID; actionObjects[nowCharacterID].moveTarget = animals[playerIndex].player.transform.localPosition; } else { actionObjects[nowCharacterID].moveTarget = shadows[nowCharacterID].transform.localPosition; } if (actionObjects[nowCharacterID].weapon != weapons[0]) { actionObjects[nowCharacterID].attackTarget = targets[nowCharacterID].transform.localPosition; } } nowStage = stage.Complete; }
void Relax() { m_LevelStage = stage.relax; m_AverageStress = (m_MaxStressBuildUp + m_MaxStressPeak) / 2; m_RelaxTimer += Time.deltaTime; SpawnPickUps(); if (m_RelaxTimer > m_AverageStress / 3) //divided by 3 otherwise relax stage is too long { m_Timer = 0.0f; m_MaxStressBuildUp = 0.0f; m_MaxStressPeak = 0.0f; m_PhaseLength += 2.0f; //phaseLength is increased for harder difficulty m_RelaxTimer = 0.0f; m_DoOnce = false; SpawnManager.Instance.ChangeGameObjects(m_NormalZombie); m_SpawnPickUpOnce = false; } Invoke("DirectorLoop", 0.01f); }