void OnCollisionEnter2D(Collision2D other) { squirrelMove controller = other.gameObject.GetComponent <squirrelMove>(); if (controller != null) { Score.scoreValue -= 1; controller.ChangeAcornCount(-1); } }
void OnTriggerEnter2D(Collider2D other) { squirrelMove controller = other.GetComponent <squirrelMove>(); if (controller != null) { Score.scoreValue += 1; controller.ChangeAcornCount(1); Destroy(gameObject); } }