Esempio n. 1
0
    // Spawn some cards and make 'em spin!!
    public void FixedUpdate()
    {
        cardTimer--;
        if (cardTimer < 0)
        {
            cardTimer = 300;

            spinner new_card = new spinner();
            new_card.card = Instantiate(basic_card_prefab);
            Card card_object = new_card.card.GetComponent <Card>();
            card_object.draggable     = true;
            card_object.current_state = Card.card_states.Draft;
            card_object.assign_type(library.master_card_list[Random.Range(0, library.master_card_list.Count)]);
            new_card.card.transform.SetPositionAndRotation(new Vector3(menuCamera.aspect * menuCamera.orthographicSize + 1.5f, 0.0f, 0.0f), Quaternion.identity);
            new_card.rotationOffset = Random.Range(0.0f, 360.0f);
            new_card.speed          = -0.01f;
            cards.Add(new_card);

            new_card                  = new spinner();
            new_card.card             = Instantiate(basic_card_prefab);
            card_object               = new_card.card.GetComponent <Card>();
            card_object.draggable     = true;
            card_object.current_state = Card.card_states.Draft;
            card_object.assign_type(library.master_card_list[Random.Range(0, library.master_card_list.Count)]);
            new_card.card.transform.SetPositionAndRotation(new Vector3(-menuCamera.aspect * menuCamera.orthographicSize - 1.5f, 3.0f, 0.0f), Quaternion.identity);
            new_card.rotationOffset = Random.Range(0.0f, 360.0f);
            new_card.speed          = 0.01f;
            cards.Add(new_card);

            new_card                  = new spinner();
            new_card.card             = Instantiate(basic_card_prefab);
            card_object               = new_card.card.GetComponent <Card>();
            card_object.draggable     = true;
            card_object.current_state = Card.card_states.Draft;
            card_object.assign_type(library.master_card_list[Random.Range(0, library.master_card_list.Count)]);
            new_card.card.transform.SetPositionAndRotation(new Vector3(-menuCamera.aspect * menuCamera.orthographicSize - 1.5f, -3.0f, 0.0f), Quaternion.identity);
            new_card.rotationOffset = Random.Range(0.0f, 360.0f);
            new_card.speed          = 0.01f;
            cards.Add(new_card);
        }

        for (int i = 0; i < cards.Count; i++)
        {
            cards[i].card.transform.SetPositionAndRotation(cards[i].card.transform.position + new Vector3(cards[i].speed, 0.0f, 0.0f), Quaternion.AngleAxis(cards[i].rotationOffset - Time.time * 3, Vector3.back));
            if (Mathf.Abs(cards[i].card.transform.position.x) > menuCamera.aspect * menuCamera.orthographicSize + 3.0f)
            {
                GameObject.Destroy(cards[i].card);
                cards.RemoveAt(i);
                i--;
            }
        }
    }
Esempio n. 2
0
    IEnumerator spawnSpinner(int spawnNum, float spawnCd)
    {
        yield return(new WaitForSeconds(2));

        for (int i = 0; i < spawnNum; i++)
        {
            float   zVal = Random.Range(-25f, 25f);
            spinner newS = Instantiate(spinnerObj, new Vector3(45, 1.5f, zVal), Quaternion.Euler(0, -90, 0));
            newS.name = "spinner";
            gameManager.manager.enemyList.Add(newS);
            yield return(new WaitForSeconds(spawnCd));
        }
    }