//controler each object has so player can activate and deactivate objects and interface with their unique controler scripts void Start() { player = GameObject.Find("Player"); playerTrigger = this.gameObject; theScript = player.GetComponent <sphereMovement>(); pCamera = GameObject.Find("Camera"); cameraP = GameObject.Find("Camera"); lvl = cameraP.GetComponent <LevelManager>(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); theScript = player.GetComponent <sphereMovement>(); originalPos = transform.position; myPlayerTrigger = transform.Find("playerTrigger").gameObject; myControlerManager = myPlayerTrigger.GetComponent <ControlerManager>(); thisRigidBody = transform.GetComponent <Rigidbody>(); sfx = transform.GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); theScript = player.GetComponent <sphereMovement>(); originalPos = transform.position; myPlayerTrigger = transform.Find("playerTrigger").gameObject; myControlerManager = myPlayerTrigger.GetComponent <ControlerManager>(); thisRigidBody = transform.GetComponent <Rigidbody>(); cameraP = GameObject.Find("Camera"); camScript = cameraP.GetComponent <CameraControl>(); orgPos = transform.position; orgRot = transform.rotation; newPos = orgPos; newPos.z = newPos.z + newPosZOff; }
// Start is called before the first frame update void Start() { //orgRot = transform.rotation; player = GameObject.Find("Player"); theScript = player.GetComponent <sphereMovement>(); originalPos = transform.position; myPlayerTrigger = transform.Find("playerTrigger").gameObject; myControlerManager = myPlayerTrigger.GetComponent <ControlerManager>(); thisRigidBody = transform.GetComponent <Rigidbody>(); cameraP = GameObject.Find("Camera"); lvl = cameraP.GetComponent <LevelManager>(); //orgPos = transform.position; hitPos = transform.position; hitPos.y = hitPos.y + hitPosYOff; hitPos.x = hitPos.x + hitPosXOff; }