static void d_polyse_init() { spans = new spanpackage_t[DPS_MAXSPANS + 1]; // one extra because of cache line pretouching for (int kk = 0; kk < DPS_MAXSPANS + 1; kk++) spans[kk] = new spanpackage_t(); a_spans = (spanpackage_t[])spans; }
/* ================ D_RasterizeAliasPolySmooth ================ */ static void D_RasterizeAliasPolySmooth() { int initialleftheight, initialrightheight; int[] plefttop, prighttop, pleftbottom, prightbottom; int working_lstepx, originalcount; plefttop = pedgetable.pleftedgevert0; prighttop = pedgetable.prightedgevert0; pleftbottom = pedgetable.pleftedgevert1; prightbottom = pedgetable.prightedgevert1; initialleftheight = pleftbottom[1] - plefttop[1]; initialrightheight = prightbottom[1] - prighttop[1]; // // set the s, t, and light gradients, which are consistent across the triangle // because being a triangle, things are affine // D_PolysetCalcGradients (render.r_affinetridesc.skinwidth); // // rasterize the polygon // // // scan out the top (and possibly only) part of the left edge // d_pedgespanpackage = 0; ystart = plefttop[1]; d_aspancount = plefttop[0] - prighttop[0]; d_ptex = (plefttop[2] >> 16) + (plefttop[3] >> 16) * render.r_affinetridesc.skinwidth; if (d_ptex > render.r_affinetridesc.pskin.Length) d_ptex = d_ptex; d_sfrac = plefttop[2] & 0xFFFF; d_tfrac = plefttop[3] & 0xFFFF; d_light = plefttop[4]; d_zi = plefttop[5]; d_pdest = ystart * screenwidth + plefttop[0]; d_pz = (int)(ystart * d_zwidth + plefttop[0]); if (initialleftheight == 1) { d_edgespanpackage = a_spans[d_pedgespanpackage]; d_edgespanpackage.pdest = d_pdest; d_edgespanpackage.pz = d_pz; d_edgespanpackage.count = d_aspancount; d_edgespanpackage.ptex = d_ptex; d_edgespanpackage.sfrac = d_sfrac; d_edgespanpackage.tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_edgespanpackage.light = d_light; d_edgespanpackage.zi = d_zi; d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop[0], plefttop[1], pleftbottom[0], pleftbottom[1]); d_pzbasestep = (int)(d_zwidth + ubasestep); d_pzextrastep = d_pzbasestep + 1; d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; // TODO: can reuse partial expressions here // for negative steps in x along left edge, bias toward overflow rather than // underflow (sort of turning the floor () we did in the gradient calcs into // ceil (), but plus a little bit) if (ubasestep < 0) working_lstepx = r_lstepx - 1; else working_lstepx = r_lstepx; d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * render.r_affinetridesc.skinwidth; d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; d_lightbasestep = r_lstepy + working_lstepx * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * render.r_affinetridesc.skinwidth; d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) & 0xFFFF; d_lightextrastep = d_lightbasestep + working_lstepx; d_ziextrastep = d_zibasestep + r_zistepx; D_PolysetScanLeftEdge (initialleftheight); } // // scan out the bottom part of the left edge, if it exists // if (pedgetable.numleftedges == 2) { int height; plefttop = pleftbottom; pleftbottom = pedgetable.pleftedgevert2; height = pleftbottom[1] - plefttop[1]; // TODO: make this a function; modularize this function in general ystart = plefttop[1]; d_aspancount = plefttop[0] - prighttop[0]; d_ptex = (plefttop[2] >> 16) + (plefttop[3] >> 16) * render.r_affinetridesc.skinwidth; d_sfrac = 0; d_tfrac = 0; d_light = plefttop[4]; d_zi = plefttop[5]; d_pdest = ystart * screenwidth + plefttop[0]; d_pz = (int)(ystart * d_zwidth + plefttop[0]); if (height == 1) { d_edgespanpackage = a_spans[d_pedgespanpackage]; d_edgespanpackage.pdest = d_pdest; d_edgespanpackage.pz = d_pz; d_edgespanpackage.count = d_aspancount; d_edgespanpackage.ptex = d_ptex; d_edgespanpackage.sfrac = d_sfrac; d_edgespanpackage.tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_edgespanpackage.light = d_light; d_edgespanpackage.zi = d_zi; d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop[0], plefttop[1], pleftbottom[0], pleftbottom[1]); d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; d_pzbasestep = (int)(d_zwidth + ubasestep); d_pzextrastep = d_pzbasestep + 1; if (ubasestep < 0) working_lstepx = r_lstepx - 1; else working_lstepx = r_lstepx; d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * render.r_affinetridesc.skinwidth; d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; d_lightbasestep = r_lstepy + working_lstepx * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * render.r_affinetridesc.skinwidth; d_sfracextrastep = (r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF; d_lightextrastep = d_lightbasestep + working_lstepx; d_ziextrastep = d_zibasestep + r_zistepx; D_PolysetScanLeftEdge (height); } } // scan out the top (and possibly only) part of the right edge, updating the // count field d_pedgespanpackage = 0; D_PolysetSetUpForLineScan(prighttop[0], prighttop[1], prightbottom[0], prightbottom[1]); d_aspancount = 0; d_countextrastep = ubasestep + 1; originalcount = a_spans[initialrightheight].count; a_spans[initialrightheight].count = -999999; // mark end of the spanpackages D_PolysetDrawSpans8 (0); // scan out the bottom part of the right edge, if it exists if (pedgetable.numrightedges == 2) { int height; int pstart; pstart = initialrightheight; a_spans[pstart].count = originalcount; d_aspancount = prightbottom[0] - prighttop[0]; prighttop = prightbottom; prightbottom = pedgetable.prightedgevert2; height = prightbottom[1] - prighttop[1]; D_PolysetSetUpForLineScan(prighttop[0], prighttop[1], prightbottom[0], prightbottom[1]); d_countextrastep = ubasestep + 1; a_spans[initialrightheight + height].count = -999999; // mark end of the spanpackages D_PolysetDrawSpans8 (pstart); } }
/* =================== D_PolysetScanLeftEdge ==================== */ static void D_PolysetScanLeftEdge(int height) { do { d_edgespanpackage = a_spans[d_pedgespanpackage]; d_edgespanpackage.pdest = d_pdest; d_edgespanpackage.pz = d_pz; d_edgespanpackage.count = d_aspancount; d_edgespanpackage.ptex = d_ptex; d_edgespanpackage.sfrac = d_sfrac; d_edgespanpackage.tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_edgespanpackage.light = d_light; d_edgespanpackage.zi = d_zi; d_pedgespanpackage++; errorterm += erroradjustup; if (errorterm >= 0) { d_pdest += d_pdestextrastep; d_pz += d_pzextrastep; d_aspancount += d_countextrastep; d_ptex += d_ptexextrastep; d_sfrac += d_sfracextrastep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracextrastep; if ((d_tfrac & 0x10000) != 0) { d_ptex += render.r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light += d_lightextrastep; d_zi += d_ziextrastep; errorterm -= erroradjustdown; } else { d_pdest += d_pdestbasestep; d_pz += d_pzbasestep; d_aspancount += ubasestep; d_ptex += d_ptexbasestep; d_sfrac += d_sfracbasestep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracbasestep; if ((d_tfrac & 0x10000) != 0) { d_ptex += render.r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light += d_lightbasestep; d_zi += d_zibasestep; } } while (--height != 0); }