public override void OnDraw(Graphics2D graphics2D) { ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect()); IImageByte backBuffer = widgetsSubImage; #if SourceDepth24 pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(backBuffer, new blender_bgr()); #else ImageBuffer pf = new ImageBuffer(); pf.Attach(backBuffer, new BlenderBGRA()); #endif ImageClippingProxy ren_base = new ImageClippingProxy(pf); ren_base.clear(new RGBA_Floats(1.0, 1.0, 1.0)); scanline_unpacked_8 sl = new scanline_unpacked_8(); ScanlineRasterizer ras = new ScanlineRasterizer(); #if true render_gouraud(backBuffer, sl, ras); #else agg.span_allocator span_alloc = new span_allocator(); span_gouraud_rgba span_gen = new span_gouraud_rgba(new rgba8(255, 0, 0, 255), new rgba8(0, 255, 0, 255), new rgba8(0, 0, 255, 255), 320, 220, 100, 100, 200, 100, 0); span_gouraud test_sg = new span_gouraud(new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), 320, 220, 100, 100, 200, 100, 0); ras.add_path(test_sg); renderer_scanlines.render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); //renderer_scanlines.render_scanlines_aa_solid(ras, sl, ren_base, new rgba8(0, 0, 0, 255)); #endif ras.gamma(new gamma_none()); //m_dilation.Render(ras, sl, ren_base); //m_gamma.Render(ras, sl, ren_base); //m_alpha.Render(ras, sl, ren_base); base.OnDraw(graphics2D); }
public override void OnDraw() { #if SourceDepth24 pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(rbuf_window(), new blender_bgr()); #else FormatRGBA pf = new FormatRGBA(rbuf_window(), new BlenderBGRA()); #endif FormatClippingProxy ren_base = new FormatClippingProxy(pf); ren_base.Clear(new RGBA_Doubles(1.0, 1.0, 1.0)); ScanlineUnpacked8 sl = new ScanlineUnpacked8(); RasterizerScanlineAA <T> ras = new RasterizerScanlineAA <T>(); #if true render_gouraud(sl, ras); #else agg.span_allocator span_alloc = new span_allocator(); span_gouraud_rgba span_gen = new span_gouraud_rgba(new rgba8(255, 0, 0, 255), new rgba8(0, 255, 0, 255), new rgba8(0, 0, 255, 255), 320, 220, 100, 100, 200, 100, 0); span_gouraud test_sg = new span_gouraud(new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), 320, 220, 100, 100, 200, 100, 0); ras.add_path(test_sg); renderer_scanlines.render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); //renderer_scanlines.render_scanlines_aa_solid(ras, sl, ren_base, new rgba8(0, 0, 0, 255)); #endif ras.Gamma(new GammaNone()); m_dilation.SetTransform(trans_affine_resizing()); //m_dilation.Render(ras, sl, ren_base); m_gamma.SetTransform(trans_affine_resizing()); //m_gamma.Render(ras, sl, ren_base); m_alpha.SetTransform(trans_affine_resizing()); //m_alpha.Render(ras, sl, ren_base); base.OnDraw(); }
public override void Draw(CanvasPainter p) { p.Clear(Drawing.Color.White); #if true RenderGourand(p); #else agg.span_allocator span_alloc = new span_allocator(); span_gouraud_rgba span_gen = new span_gouraud_rgba(new rgba8(255, 0, 0, 255), new rgba8(0, 255, 0, 255), new rgba8(0, 0, 255, 255), 320, 220, 100, 100, 200, 100, 0); span_gouraud test_sg = new span_gouraud(new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), 320, 220, 100, 100, 200, 100, 0); ras.add_path(test_sg); renderer_scanlines.render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); //renderer_scanlines.render_scanlines_aa_solid(ras, sl, ren_base, new rgba8(0, 0, 0, 255)); #endif //graphics2D.ScanlineRasterizer.ResetGamma(new GammaNone());*** //m_dilation.Render(ras, sl, ren_base); //m_gamma.Render(ras, sl, ren_base); //m_alpha.Render(ras, sl, ren_base); }
public void OnDraw(Graphics2D graphics2D) { graphics2D.Clear(ColorRGBA.White); #if true RenderGourand(graphics2D); #else agg.span_allocator span_alloc = new span_allocator(); span_gouraud_rgba span_gen = new span_gouraud_rgba(new rgba8(255, 0, 0, 255), new rgba8(0, 255, 0, 255), new rgba8(0, 0, 255, 255), 320, 220, 100, 100, 200, 100, 0); span_gouraud test_sg = new span_gouraud(new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), 320, 220, 100, 100, 200, 100, 0); ras.add_path(test_sg); renderer_scanlines.render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); //renderer_scanlines.render_scanlines_aa_solid(ras, sl, ren_base, new rgba8(0, 0, 0, 255)); #endif graphics2D.ScanlineRasterizer.ResetGamma(new GammaNone()); //m_dilation.Render(ras, sl, ren_base); //m_gamma.Render(ras, sl, ren_base); //m_alpha.Render(ras, sl, ren_base); }