public static void PlaySound(soundsGame currentSound)
	{
		switch (currentSound) {
		case soundsGame.die:
			{
				instance.GetComponent<AudioSource>().PlayOneShot (instance.soundDie);
			}
			break;
		case soundsGame.hit:
			{
				instance.GetComponent<AudioSource>().PlayOneShot (instance.soundHit);
				instance.Invoke ("PlaySoundDie", 0.2f);
			}
			break;
		case soundsGame.menu:
			{
				instance.GetComponent<AudioSource>().PlayOneShot (instance.soundMenu);
			}
			break;
		case soundsGame.point:
			{
				instance.GetComponent<AudioSource>().PlayOneShot (instance.soundPoint);
			}
			break;
		case soundsGame.wing:
			{
				instance.GetComponent<AudioSource>().PlayOneShot (instance.soundWing);
			}
			break;
		}
	}
Esempio n. 2
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    public static void PlaySound(soundsGame currentSound)
    {
        switch (currentSound)
        {
        case soundsGame.die:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundDie);
        }
        break;

        case soundsGame.hit:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHit);
        }
        break;

        case soundsGame.menu:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu);
        }
        break;

        case soundsGame.point:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundPoint);
        }
        break;

        case soundsGame.wing:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundWing);
        }
        break;
        }
    }
 public static void PlaySound(soundsGame currentSound)
 {
     switch (currentSound)
     {
         case soundsGame.die:
             {
                 instance.audio.PlayOneShot(instance.soundDie);
             }
             break;
         case soundsGame.hit:
             {
                 instance.audio.PlayOneShot(instance.soundHit);
             }
             break;
         case soundsGame.menu:
             {
                 instance.audio.PlayOneShot(instance.soundMenu);
             }
             break;
         case soundsGame.point:
             {
                 instance.audio.PlayOneShot(instance.soundPoint);
             }
             break;
         case soundsGame.wing:
             {
                 instance.audio.PlayOneShot(instance.soundWing);
             }
             break;
     }
 }
Esempio n. 4
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    public static void PlaySound(soundsGame currentSound)
    {
        switch (currentSound)
        {
        case soundsGame.ball:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundBall);
        }
        break;

        case soundsGame.heart:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHeart);
        }
        break;

        case soundsGame.boom:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundBoom);
        }
        break;

        case soundsGame.nhacnen:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundNhacnen);
        }
        break;
        }
    }
Esempio n. 5
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    public static void PlaySound(soundsGame currentSound)
    {
        switch (currentSound)
        {
        case soundsGame.backMusic: {
            instance.audio.PlayOneShot(instance.backMusic);
        }
        break;

        case soundsGame.coin: {
            instance.audio.PlayOneShot(instance.soundCoin);
        }
        break;

        case soundsGame.loser: {
            instance.audio.PlayOneShot(instance.soundLoser);
        }
        break;

        case soundsGame.changeSide: {
            instance.audio.PlayOneShot(instance.soundChangeSide);
        }
        break;

        case soundsGame.btnSound: {
            instance.audio.PlayOneShot(instance.btnSound);
        }
        break;

        case soundsGame.bombDrop: {
            instance.audio.PlayOneShot(instance.bombDrop);
        }
        break;

        case soundsGame.birdAttack: {
            instance.audio.PlayOneShot(instance.birdAttack);
        }
        break;

        case soundsGame.birdPickedCoin: {
            instance.audio.PlayOneShot(instance.birdPickedCoin);
        }
        break;

        case soundsGame.birdExploded: {
            instance.audio.PlayOneShot(instance.birdExploded);
        }
        break;

        case soundsGame.shipExplosion: {
            instance.audio.PlayOneShot(instance.shipExplosion);
        }
        break;

        case soundsGame.nyanPickedCoin: {
            instance.audio.PlayOneShot(instance.nyanPickedCoin);
        }
        break;
        }
    }
Esempio n. 6
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    public static void PlaySound(soundsGame currentSound)
    {
        switch (currentSound)
        {
        case soundsGame.die:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundDie);
        }
        break;

        case soundsGame.hit:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHit);
            instance.Invoke("PlaySoundDie", 0.3f);
        }
        break;

        case soundsGame.menu:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu);
        }
        break;

        case soundsGame.point:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundPoint);
        }
        break;

        case soundsGame.wing:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundWing);
        }
        break;

        case soundsGame.cheer:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundCheer);
        }
        break;

        case soundsGame.onsound:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundOnSound);
        }
        break;
        }
    }
    public void PlaySound(soundsGame currentSound)
    {
        switch (currentSound)
        {
        case soundsGame.die:
        {
            GetComponent <AudioSource>().PlayOneShot(soundDie);
        }
        break;

        case soundsGame.hit:
        {
            GetComponent <AudioSource>().PlayOneShot(soundHit);
            Invoke("PlaySoundDie", 0.3f);
        }
        break;

        case soundsGame.menu:
        {
            GetComponent <AudioSource>().PlayOneShot(soundMenu);
        }
        break;

        case soundsGame.point:
        {
            GetComponent <AudioSource>().PlayOneShot(soundPoint);
        }
        break;

        case soundsGame.wing:
        {
            GetComponent <AudioSource>().PlayOneShot(soundWing);
        }
        break;
        }
    }
    public static void PlaySound(soundsGame currentSound)
    {
        switch (currentSound)
        {
        case soundsGame.play:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundPlay);
            instance.Invoke("PlaySoundDie", 2f);
        }
        break;

        case soundsGame.option:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundOption);
        }
        break;

        case soundsGame.about:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundAbout);
        }
        break;

        case soundsGame.exit:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundExit);
        }
        break;

        case soundsGame.menu:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu);
        }
        break;
        }
    }
    public static void PlaySound(soundsGame currentSound)
    {
        switch (currentSound)
        {
        case soundsGame.die:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundDie);
        }
        break;

        case soundsGame.hit:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHit);
            instance.Invoke("PlaySoundDie", 0.3f);
        }
        break;

        case soundsGame.menu:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu);
        }
        break;

        case soundsGame.skill:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundSkill);
        }
        break;

        case soundsGame.click:
        {
            instance.GetComponent <AudioSource>().PlayOneShot(instance.soundClick);
        }
        break;
        }
    }