public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.die: { instance.GetComponent<AudioSource>().PlayOneShot (instance.soundDie); } break; case soundsGame.hit: { instance.GetComponent<AudioSource>().PlayOneShot (instance.soundHit); instance.Invoke ("PlaySoundDie", 0.2f); } break; case soundsGame.menu: { instance.GetComponent<AudioSource>().PlayOneShot (instance.soundMenu); } break; case soundsGame.point: { instance.GetComponent<AudioSource>().PlayOneShot (instance.soundPoint); } break; case soundsGame.wing: { instance.GetComponent<AudioSource>().PlayOneShot (instance.soundWing); } break; } }
public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.die: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundDie); } break; case soundsGame.hit: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHit); } break; case soundsGame.menu: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu); } break; case soundsGame.point: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundPoint); } break; case soundsGame.wing: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundWing); } break; } }
public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.die: { instance.audio.PlayOneShot(instance.soundDie); } break; case soundsGame.hit: { instance.audio.PlayOneShot(instance.soundHit); } break; case soundsGame.menu: { instance.audio.PlayOneShot(instance.soundMenu); } break; case soundsGame.point: { instance.audio.PlayOneShot(instance.soundPoint); } break; case soundsGame.wing: { instance.audio.PlayOneShot(instance.soundWing); } break; } }
public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.ball: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundBall); } break; case soundsGame.heart: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHeart); } break; case soundsGame.boom: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundBoom); } break; case soundsGame.nhacnen: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundNhacnen); } break; } }
public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.backMusic: { instance.audio.PlayOneShot(instance.backMusic); } break; case soundsGame.coin: { instance.audio.PlayOneShot(instance.soundCoin); } break; case soundsGame.loser: { instance.audio.PlayOneShot(instance.soundLoser); } break; case soundsGame.changeSide: { instance.audio.PlayOneShot(instance.soundChangeSide); } break; case soundsGame.btnSound: { instance.audio.PlayOneShot(instance.btnSound); } break; case soundsGame.bombDrop: { instance.audio.PlayOneShot(instance.bombDrop); } break; case soundsGame.birdAttack: { instance.audio.PlayOneShot(instance.birdAttack); } break; case soundsGame.birdPickedCoin: { instance.audio.PlayOneShot(instance.birdPickedCoin); } break; case soundsGame.birdExploded: { instance.audio.PlayOneShot(instance.birdExploded); } break; case soundsGame.shipExplosion: { instance.audio.PlayOneShot(instance.shipExplosion); } break; case soundsGame.nyanPickedCoin: { instance.audio.PlayOneShot(instance.nyanPickedCoin); } break; } }
public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.die: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundDie); } break; case soundsGame.hit: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHit); instance.Invoke("PlaySoundDie", 0.3f); } break; case soundsGame.menu: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu); } break; case soundsGame.point: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundPoint); } break; case soundsGame.wing: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundWing); } break; case soundsGame.cheer: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundCheer); } break; case soundsGame.onsound: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundOnSound); } break; } }
public void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.die: { GetComponent <AudioSource>().PlayOneShot(soundDie); } break; case soundsGame.hit: { GetComponent <AudioSource>().PlayOneShot(soundHit); Invoke("PlaySoundDie", 0.3f); } break; case soundsGame.menu: { GetComponent <AudioSource>().PlayOneShot(soundMenu); } break; case soundsGame.point: { GetComponent <AudioSource>().PlayOneShot(soundPoint); } break; case soundsGame.wing: { GetComponent <AudioSource>().PlayOneShot(soundWing); } break; } }
public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.play: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundPlay); instance.Invoke("PlaySoundDie", 2f); } break; case soundsGame.option: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundOption); } break; case soundsGame.about: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundAbout); } break; case soundsGame.exit: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundExit); } break; case soundsGame.menu: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu); } break; } }
public static void PlaySound(soundsGame currentSound) { switch (currentSound) { case soundsGame.die: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundDie); } break; case soundsGame.hit: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundHit); instance.Invoke("PlaySoundDie", 0.3f); } break; case soundsGame.menu: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundMenu); } break; case soundsGame.skill: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundSkill); } break; case soundsGame.click: { instance.GetComponent <AudioSource>().PlayOneShot(instance.soundClick); } break; } }