Esempio n. 1
0
    void OnLevelWasLoaded(int index)
    {
        if (sceneController != null)
        {
            string levelName = SceneManager.GetActiveScene().name;
            //Debug.Log ("GAME CONTROLLER ON LEVEL LOADED: " +  Application.loadedLevelName);

            if (levelName.Contains("Authentication") && (sceneController.previousScene != SceneController.GameScenes.Null || sceneController.previousScene != SceneController.GameScenes.Splash))
            {
                //Debug.Log("MADE IT THROUGH THE IF STATEMENT");
                //DialogCanvasController.RequestInterstitial();
                soundManager.PlayMusic(0);
            }
            else if (levelName.Contains("Profile"))
            {
                soundManager.PlayMusic(1);
                Debug.Log("Profile loaded! ");
                //CharacterProfileDataRefresh();
                CharacterSelectDataRefresh();
            }
            else if (levelName.Contains("GamePlay"))
            {
                soundManager.PlayMusic(3);

                //DialogCanvasController.RequestInterstitial();
            }
        }
    }