private void snakemove() { timer1.Enabled = false; if (yummy != 0) { snakebody nowbody = Fistbody; snakebody tempbody = new snakebody(); snakebody lastbody = new snakebody(); bool fst = true; while (nowbody.boo.boo != null) { tempbody.body.Location = nowbody.boo.body.Location; if (fst) { nowbody.boo.body.Location = nowbody.body.Location; fst = false; } else { nowbody.boo.body.Location = lastbody.body.Location; } lastbody.body.Location = tempbody.body.Location; nowbody = nowbody.boo; } Fistbody.body.Location = label8.Location; addbody.body.Location = lastbody.body.Location; } timer1.Enabled = true; }
private void snakeadd() { if (yummy == 1) { body.body.Location = label8.Location; Fistbody = body; body.setting(); this.Controls.Add(body.body); body.boo = new snakebody(); body = body.boo; } else { body.body.Location = addbody.body.Location; } body.setting(); this.Controls.Add(body.body); body.boo = new snakebody(); body = body.boo; }