Esempio n. 1
0
        private Vector GenerateRandomFreePosition()
        {
            Vector generatedPosition;

            do
            {
                generatedPosition = new Vector(random.Next(gameWidth), random.Next(gameHeight));
            }while(_snake == generatedPosition || _foodPositions.Any(food => food == generatedPosition));

            return(generatedPosition);
        }
Esempio n. 2
0
        private void InitGame()
        {
            _snake = new Vector(gameWidth / 2, gameHeight / 2);

            for (int i = 0; i < foodCount; i++)
            {
                _foodPositions.Add(
                    GenerateRandomFreePosition()
                    );
            }
            RenderState();
        }
Esempio n. 3
0
        private bool CalculateState()
        {
            _snake = _snake + _direction;

            if (_snake.X < 0 || _snake.X >= gameWidth || _snake.Y < 0 || _snake.Y >= gameHeight)
            {
                return(false);
            }
            else
            {
                return(true);
            }
        }
Esempio n. 4
0
        private void DrawPoint(Vector position, Brush brush)
        {
            var shape = new Rectangle
            {
                Fill = brush
            };
            var unitX = gameCanvas.Width / gameWidth;
            var unitY = gameCanvas.Height / gameHeight;

            shape.Width  = unitX;
            shape.Height = unitY;

            Canvas.SetLeft(shape, position.X * unitX);
            Canvas.SetTop(shape, position.Y * unitY);

            gameCanvas.Children.Add(shape);
        }
Esempio n. 5
0
        private void ApplyInputKey(Key PressedKey)
        {
            switch (PressedKey)
            {
            case Key.Up:
                _direction = Vector.Up;
                break;

            case Key.Down:
                _direction = Vector.Down;
                break;

            case Key.Left:
                _direction = Vector.Left;
                break;

            case Key.Right:
                _direction = Vector.Right;
                break;
            }
        }