public q3bsp() { //map = this; glshading = new ShaderCompiler(); //showLoadStatus(); // Map elements skybox_env = null; vertexBuffer = -1; indexBuffer = -1; indexCount = 0; lightmap = glshading.createSolidTexture(new Vector4(255, 255, 255, 255)); surfaces = null; shaders = new Dictionary <string, shader_gl>(); highlighted = null; // Sorted draw elements unshadedSurfaces = new List <shader_p>(); defaultSurfaces = new List <shader_p>(); modelSurfaces = new List <shader_p>(); effectSurfaces = new List <shader_p>(); // BSP Elements bspTree = null; // Effect elements startTime = (int)DateTime.Now.Ticks; bgMusic = null; }
// Use this for initialization void Start() { currentSkyBox = skybox.Day; }