// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); moved = chose(); currentHealth = 100; healthBar.SetMaxHealth(maxHealth); particles = GetComponentInChildren <ParticleSystem>(); particles.Stop(); // transform.rotation = Quaternion.LookRotation(moved); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); moved = chose(); currentHealth = 100; healthBar.SetMaxHealth(maxHealth); particles = GetComponentInChildren <ParticleSystem>(); particles.Stop(); cannons = GameObject.Find("OsledShip(Clone)/PirateShip(Clone)/Lookout/Sphere").GetComponent <Lookoutosled>(); textdeath = GameObject.Find("OsledShip(Clone)/PirateShip(Clone)/Canvas/death/deathcount").GetComponent <Text>(); _distanitionG = GameObject.FindWithTag("Health").transform; _distanitionB = GameObject.FindWithTag("Ammo").transform; // transform.rotation = Quaternion.LookRotation(moved); }
// on start the ship collects data for the ship rigidbody and the health and ammo items and sets health to be 100 void Start() { items[0] = GameObject.Find("bottleLarge (1)"); items[1] = GameObject.Find("bottle (1)"); items[2] = GameObject.Find("bottleLarge"); items[3] = GameObject.Find("bottle"); rb = GetComponent <Rigidbody>(); moved = chose(); currentHealth = 100; healthBar.SetMaxHealth(maxHealth); // get partical effect and set it to disabled particles = GetComponentInChildren <ParticleSystem>(); particles.Stop(); // get how many cannons the ship carries from LookOut script cannons = GameObject.Find("OsledShip(Clone)/PirateShip(Clone)/Lookout/Sphere").GetComponent <Lookoutosled>(); // get the text canvas to input the death and kills gotten textdeath = GameObject.Find("OsledShip(Clone)/PirateShip(Clone)/Canvas/death/deathcount").GetComponent <Text>(); // set a distanation of ammo and health _distanitionG = GameObject.FindWithTag("Health").transform; _distanitionB = GameObject.FindWithTag("Ammo").transform; }