public void lettersChosen(settingsMouse letter) { if (!userChoices.Contains(letter.getId())) { userChoices.Add(letter.getId()); isEmpty = false; alreadyChosen = false; } else if (userChoices.Contains(letter.getId())) { alreadyChosen = true; PlayerPrefs.DeleteKey("letter" + letter.getId()); userChoices.Remove(letter.getId()); PlayerPrefs.Save(); } else if (userChoices.Count == 0) { isEmpty = true; // this variable will be passed into the playbutton screen, if it is set to true, do not allow the user to continue to the game screen } }
public void letterAppearance(settingsMouse thisLetter) { for (int i = 0; i <= 25; i++) { int letterId = PlayerPrefs.GetInt("letter" + i); //print ("Curr Letters" + letterId.ToString ()); if (letterId == thisLetter.getId()) { //GetComponent<SpriteRenderer>().sprite = letters[thisLetter.getId ()]; //sprite.color = Color.grey; thisLetter.transform.localScale = new Vector3(1.1f, 1.1f, 1.1f); } } }
public void lettersChosen(settingsMouse letter) { if (!userChoicesMem.Contains(letter.getId())) { userChoicesMem.Add(letter.getId()); isEmpty = false; alreadyChosen = false; } else if (userChoicesMem.Contains(letter.getId())) { alreadyChosen = true; PlayerPrefs.DeleteKey ("letter" + letter.getId ()); userChoicesMem.Remove(letter.getId()); PlayerPrefs.Save (); } else if (userChoicesMem.Count == 0) { isEmpty = true; // this variable will be passed into the playbutton screen, if it is set to true, do not allow the user to continue to the game screen } }