Esempio n. 1
0
 //TEST input purposes
 //UserInput singleton should be used
 public override void _Input(InputEvent @event)
 {
     //TEST baseCard functionality with spawning one directly
     if (Input.IsActionPressed("ui_down"))
     {
         session.EmitSignal("EffectDrawCardFromDeck", session.player, 1);
     }
 }