Esempio n. 1
0
 public void ARFaceAnchorRemoved(ARFaceAnchor faceAnchor)
 {
                 #if !UNITY_EDITOR
     serializableUnityARFaceAnchor serFaceAnchor = faceAnchor;
     SendToEditor(ConnectionMessageIds.removeFaceAnchorMsgeId, serFaceAnchor);
                 #endif
 }
        void RemoveFaceAnchor(MessageEventArgs mea)
        {
            serializableUnityARFaceAnchor serFaceAnchor = mea.data.Deserialize <serializableUnityARFaceAnchor> ();
            ARFaceAnchor arFaceAnchor = serFaceAnchor;

            UnityARSessionNativeInterface.RunRemoveAnchorCallbacks(arFaceAnchor);
        }
Esempio n. 3
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        void UpdateFaceAnchor(MessageEventArgs mea)
        {
#if UNITY_IOS
            serializableUnityARFaceAnchor serFaceAnchor = mea.data.Deserialize <serializableUnityARFaceAnchor> ();

            ARFaceAnchor arFaceAnchor = serFaceAnchor;
            UnityARSessionNativeInterface.RunUpdateAnchorCallbacks(arFaceAnchor);
#endif
        }
Esempio n. 4
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    private void RemoveFaceAnchor(MessageEventArgs mea)
    {
        serializableUnityARFaceAnchor serFaceAnchor = mea.data.Deserialize <serializableUnityARFaceAnchor> ();

        ARFaceAnchor arFaceAnchor = serFaceAnchor;

        UnityARSessionNativeInterface.RunRemoveAnchorCallbacks(arFaceAnchor);
        SaveData(_timeCount, CallMethodTypeId.RemoveFaceAnchor, mea, false);
    }
Esempio n. 5
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        void UpdateFaceAnchor(MessageEventArgs mea)
        {
#if UNITY_EDITOR
            if (UnityEditor.EditorApplication.isPaused)
            {
                return;
            }
#endif
            serializableUnityARFaceAnchor serFaceAnchor = mea.data.Deserialize <serializableUnityARFaceAnchor> ();

            ARFaceAnchor arFaceAnchor = serFaceAnchor;
            UnityARSessionNativeInterface.RunUpdateAnchorCallbacks(arFaceAnchor);
        }
Esempio n. 6
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 public ARFaceAnchor(serializableUnityARFaceAnchor sfa)
 {
     m_sfa = sfa;
 }