Esempio n. 1
0
    // 初始化技能信息aa
    public virtual void SetInfo(sdGameSkill info, sdGameActor kGameActor)
    {
        skillInfo = info;

        if (skillInfo != null)
        {
            cooldown         = (int)skillProperty["dwCooldown"];
            bUnLimitedAction = ((int)skillProperty["UnLimited"]) != 0;
        }

        if (isPassive)
        {
            if (skillProperty != null)
            {
                string level = skillProperty["byLevel"] as string;
                if (level != null)
                {
                    skillLevel = int.Parse(level);
                }

                string str = skillProperty["Buffid"] as string;
                if (str != null)
                {
                    int id = int.Parse(str);
                    if (id != 0)
                    {
                        //调用AddBuff会崩溃  暂时注释掉...
                        kGameActor.AddBuff(id, 0, kGameActor);
                    }
                }
            }
        }
    }
Esempio n. 2
0
    // Update is called once per frame
    protected override void WhenEnterTrigger(GameObject obj, int[] param)
    {
        if (EnterBuffID == 0)
        {
            return;
        }
        sdGameActor actor = obj.GetComponent <sdGameActor>();

        if (actor == null)
        {
            return;
        }
        actor.AddBuff(EnterBuffID, 0, actor);
        if (OnceLife)
        {
            live = false;
        }
    }