void Update() { /* Ingame UI */ if (GameObject.FindGameObjectWithTag("Player") != null) { GameObject player = GameObject.FindGameObjectWithTag("Player"); scr_player plyscr = player.GetComponent <scr_player> (); if (plyscr.WeaponSlotSelected == 1) { wep1slot.transform.localScale = new Vector2(0.6f, 0.6f); wep2slot.transform.localScale = new Vector2(0.4f, 0.4f); } else { wep1slot.transform.localScale = new Vector2(0.4f, 0.4f); wep2slot.transform.localScale = new Vector2(0.6f, 0.6f);; } if (plyscr.WeaponPlacement.transform.childCount != 0) { wepslot1ui.sprite = plyscr.WeaponPlacement.GetComponentInChildren <Weapons> ().MainImage; } if (plyscr.WeaponPlacement2.transform.childCount != 0) { wepslot2ui.sprite = plyscr.WeaponPlacement2.GetComponentInChildren <Weapons> ().MainImage; } } }
void Start() { if (GameObject.FindGameObjectWithTag("Player") != null) { playerObj = GameObject.FindGameObjectWithTag("Player").GetComponent <scr_player>(); } }
public void ItemGrabbed(Transform newOwner) { grabbed = true; owner = newOwner; ownerScript = owner.transform.GetComponent <scr_player>(); this.obstacle.enabled = false; }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player").GetComponent <scr_player>(); playertransform = GameObject.Find("Player").GetComponent <Transform>(); hullbar = GameObject.Find("Hull_Bar").GetComponent <Transform>(); shieldbar = GameObject.Find("Shield_Bar").GetComponent <Transform>(); enemy = Resources.Load <GameObject>("Objects/obj_enemy"); }
private GameObject[] npcs; // npc and enemy objects // Use this for initialization void Start() { Debug.Log(tilemap.origin); //Debug.Log(tilemap.CellToWorld(tilemap.origin)); playerRef = player.GetComponent <scr_player>(); tilemap.size = new Vector3Int(32, 24, 0); specialMap.size = new Vector3Int(32, 24, 0); placePlayer(); //playerRef.SetPosition(tilemap.origin.x, tilemap.origin.y); }
void Start() { playerLink = GameObject.FindObjectOfType <scr_player>().GetComponent <scr_player>(); gerenLink = GameObject.FindObjectOfType <scr_gerenciador>().GetComponent <scr_gerenciador>(); }
//Define Reference Variables private void OnEnable() { healthBar = GetComponent <HealthBar>(); player = GameObject.Find("obj_player").GetComponent <scr_player>(); }
public void ItemGrabbed(Transform newOwner) { grabbed = true; owner = newOwner; ownerScript = owner.transform.GetComponent<scr_player>(); this.obstacle.enabled = false; }
//Component Variable Initialization private void OnEnable() { trans = GetComponent <Transform>(); player = GameObject.Find("obj_player").GetComponent <scr_player>(); }