Esempio n. 1
0
    void Update()
    {
        /* Ingame UI */
        if (GameObject.FindGameObjectWithTag("Player") != null)
        {
            GameObject player = GameObject.FindGameObjectWithTag("Player");
            scr_player plyscr = player.GetComponent <scr_player> ();

            if (plyscr.WeaponSlotSelected == 1)
            {
                wep1slot.transform.localScale = new Vector2(0.6f, 0.6f);
                wep2slot.transform.localScale = new Vector2(0.4f, 0.4f);
            }
            else
            {
                wep1slot.transform.localScale = new Vector2(0.4f, 0.4f);
                wep2slot.transform.localScale = new Vector2(0.6f, 0.6f);;
            }
            if (plyscr.WeaponPlacement.transform.childCount != 0)
            {
                wepslot1ui.sprite = plyscr.WeaponPlacement.GetComponentInChildren <Weapons> ().MainImage;
            }


            if (plyscr.WeaponPlacement2.transform.childCount != 0)
            {
                wepslot2ui.sprite = plyscr.WeaponPlacement2.GetComponentInChildren <Weapons> ().MainImage;
            }
        }
    }
Esempio n. 2
0
 void Start()
 {
     if (GameObject.FindGameObjectWithTag("Player") != null)
     {
         playerObj = GameObject.FindGameObjectWithTag("Player").GetComponent <scr_player>();
     }
 }
Esempio n. 3
0
 public void ItemGrabbed(Transform newOwner)
 {
     grabbed               = true;
     owner                 = newOwner;
     ownerScript           = owner.transform.GetComponent <scr_player>();
     this.obstacle.enabled = false;
 }
Esempio n. 4
0
    // Start is called before the first frame update
    void Start()
    {
        player          = GameObject.Find("Player").GetComponent <scr_player>();
        playertransform = GameObject.Find("Player").GetComponent <Transform>();
        hullbar         = GameObject.Find("Hull_Bar").GetComponent <Transform>();
        shieldbar       = GameObject.Find("Shield_Bar").GetComponent <Transform>();

        enemy = Resources.Load <GameObject>("Objects/obj_enemy");
    }
Esempio n. 5
0
    private GameObject[] npcs;  // npc and enemy objects



    // Use this for initialization
    void Start()
    {
        Debug.Log(tilemap.origin);
        //Debug.Log(tilemap.CellToWorld(tilemap.origin));
        playerRef       = player.GetComponent <scr_player>();
        tilemap.size    = new Vector3Int(32, 24, 0);
        specialMap.size = new Vector3Int(32, 24, 0);
        placePlayer();
        //playerRef.SetPosition(tilemap.origin.x, tilemap.origin.y);
    }
 void Start()
 {
     playerLink = GameObject.FindObjectOfType <scr_player>().GetComponent <scr_player>();
     gerenLink  = GameObject.FindObjectOfType <scr_gerenciador>().GetComponent <scr_gerenciador>();
 }
Esempio n. 7
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 //Define Reference Variables
 private void OnEnable()
 {
     healthBar = GetComponent <HealthBar>();
     player    = GameObject.Find("obj_player").GetComponent <scr_player>();
 }
Esempio n. 8
0
 public void ItemGrabbed(Transform newOwner)
 {
     grabbed = true;
     owner = newOwner;
     ownerScript = owner.transform.GetComponent<scr_player>();
     this.obstacle.enabled = false;
 }
Esempio n. 9
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 //Component Variable Initialization
 private void OnEnable()
 {
     trans  = GetComponent <Transform>();
     player = GameObject.Find("obj_player").GetComponent <scr_player>();
 }