void Awake() { player = GameObject.FindGameObjectWithTag("Player"); Keyinventory = player.GetComponent <scr_keyinventory> (); Keypickup = GameObject.FindGameObjectWithTag("KeySpawner").GetComponent <scr_keypickup> (); }
// Use this for initialization void Awake() { player = GameObject.FindGameObjectWithTag("Player"); Keyinventory = player.GetComponent <scr_keyinventory> (); keyinstance = Instantiate(key, transform.position, transform.rotation) as GameObject; }