Esempio n. 1
0
 private void f_AttemptAdoption(scr_Adopter script)
 {
     if (script.f_AreTraitsValid(m_KittySelected.GetComponent <scr_KittyMover>().f_GetTraits()))
     {
         m_Cash += 100;
         Destroy(script.gameObject);
         Destroy(m_KittySelected);
         f_ClearTraits();
         m_Audio.f_PlayCatSell();
     }
 }
Esempio n. 2
0
    private GameObject SpawnAdopter(int x, int y)
    {
        int        numTraits  = Random.Range(1, 3);
        GameObject newAdopter = GameObject.Instantiate(m_BaseAdopter, new Vector3(transform.position.x + x * xStep, transform.position.y + y * -yStep, 0.0f), Quaternion.identity);

        scr_Adopter script = newAdopter.GetComponent <scr_Adopter>();

        script.f_SetNumberOfTraits(numTraits);
        eKittyTrait firstTrait = eKittyTrait.None;

        for (int i = 0; i < numTraits; ++i)
        {
            firstTrait = KittyEnums.GetRandomTrait(firstTrait);
            if (firstTrait != eKittyTrait.None && firstTrait != eKittyTrait.Max)
            {
                script.f_SetTrait(i, firstTrait, GameObject.Instantiate(m_KittyTraitImages[(int)firstTrait], Vector3.zero, Quaternion.identity));
            }
        }
        return(newAdopter);
    }