// Start is called before the first frame update void Start() { extraJumps = jumplimit; rb = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); m_entity = GetComponent <scrEntity>(); m_mirror = GetComponent <scrSwitchGravity>(); }
// Start is called before the first frame update void Start() { m_entity = GetComponent <scrEntity>(); rb = GetComponent <Rigidbody2D>(); if (GameObject.Find("Player Reflection") == null) { myReflection = Instantiate(prefabReflection, transform.position, Quaternion.identity); } Reset(); }
// Start is called before the first frame update void Start() { player = GetComponent <scrPlayerMovement>(); rb = GetComponent <Rigidbody2D>(); m_entity = GetComponent <scrEntity>(); if (GameObject.Find("Player Reflection") == null) { playerReflection = Instantiate(prefabReflection, transform.position, Quaternion.identity); } Reset(); inititalJumpForce = player.GetJumpForce(); }
private void Start() { rb = GetComponent <Rigidbody2D>(); m_entity = this.gameObject.GetComponent <scrEntity>(); checkFlip = initialFlipDirection; }