private void Start() { cam = GetComponent <Camera>(); vfx = FindObjectOfType <scp_VfxManager>(); pos = cam.WorldToScreenPoint(ripplePos.position); player = FindObjectOfType <scp_Player>(); }
private void Initialisation() { gameManager = FindObjectOfType <scp_GameManager>(); fallingObjects = FindObjectOfType <scp_FallingObjectsLogic>(); vfx = FindObjectOfType <scp_VfxManager>(); ripple = FindObjectOfType <scp_Ripple>(); ui = FindObjectOfType <scp_UIManager>(); audioObject = GameObject.Find("Pickups").GetComponent <scp_AudioManager>(); }