private void Initialisation() { gameManager = FindObjectOfType <scp_GameManager>(); fallingObjects = FindObjectOfType <scp_FallingObjectsLogic>(); vfx = FindObjectOfType <scp_VfxManager>(); ripple = FindObjectOfType <scp_Ripple>(); ui = FindObjectOfType <scp_UIManager>(); audioObject = GameObject.Find("Pickups").GetComponent <scp_AudioManager>(); }
private void Initialisation() { packages = FindObjectOfType <scp_FallingObjectsLogic>(); gameManager = FindObjectOfType <scp_GameManager>(); scoreTextBox = GameObject.Find("txtPro_Score").GetComponent <TextMeshProUGUI>(); scoreTextBox.text = "SCORE:" + gameManager.score.ToString(); livesTextBox = GameObject.Find("txtPro_Lives").GetComponent <TextMeshProUGUI>(); livesTextBox.text = "LIVES: " + gameManager.lives.ToString("f0"); timeTextBox = GameObject.Find("txt_Timer").GetComponent <Text>(); }