Esempio n. 1
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    // Use this for initialization
    void Start()
    {
        timerSlider.maxValue = timeLeft;

        timerSlider.value = timeLeft;

        _scoreCounter = GetComponent <score_counter>();
    }
Esempio n. 2
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 void Start()
 {
     gameOvermenu.SetActive(false);
     rlm           = GameObject.Find("GameController").GetComponent <randomLevelMaker_cfd> ();
     starsPickedUp = 0;
     bsae          = GameObject.Find("GameController").GetComponent <BombSpawnAndExplode_cfd>();
     pc            = GetComponent <PlayerController> ();
     sc            = GameObject.Find("GameController").GetComponent <score_counter> ();
 }
Esempio n. 3
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    void OnMouseDown()
    {
        timer timer = scoreCounter.GetComponent <timer> ();

        score_counter scorecnt = scoreCounter.GetComponent <score_counter>();

        scorecnt.playWrongPlasmidAudioClip();

        timer.DecreaseTime();
    }
Esempio n. 4
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    void OnMouseDown()
    {
        score_counter scorecnt = scoreCounter.GetComponent <score_counter>();

        scorecnt.playCorrectPlasmidAudioClip();
        Debug.Log("Score." + scorecnt.score);
        scorecnt.score += 1;
        Debug.Log("Score: " + scorecnt.score);
        Debug.Log("Clicked the correct item on plasmid 2.");

        correctselect2 = true;
    }
Esempio n. 5
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 // Start is called before the first frame update
 void Start()
 {
     rb       = GetComponent <Rigidbody>();
     fm       = 3;
     spawnPos = transform.position;
     blocks   = new LinkedList <BlockBehavior>();
     foreach (BlockBehavior block in FindObjectsOfType <BlockBehavior>())
     {
         if (block.CompareTag("Block"))
         {
             blocks.AddFirst(block.GetComponent <BlockBehavior>());
         }
     }
     sC = FindObjectOfType <Text>().GetComponent <score_counter>();
 }
Esempio n. 6
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 void Start()
 {
     player.GetComponent <power_pick_up> ().enabled    = true;
     player.GetComponent <PlayerController> ().enabled = true;
     ar_camera.GetComponent <player_control_direction_predictor> ().enabled = true;
     isDead        = false;
     lastSpawnTime = nextSpawnTime = 0.0f;
     om            = GameObject.Find("GameController").GetComponent <ObjectMatrix>();
     om.getObjectMatrix();
     rows    = om.rows;
     columns = om.columns;
     rlm     = GameObject.Find("GameController").GetComponent <randomLevelMaker_cfd>();
     rlm.generateLevel();
     //rlm.set_count_canvas ();
     fire_button_pressed = false;
     bombs_spawned       = 0;
     sc = GameObject.Find("GameController").GetComponent <score_counter> ();
 }
Esempio n. 7
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    // Use this for initialization
    void Start()
    {
        sounds = GameObject.Find("OnGameStart").GetComponents <AudioSource> ();
        movement.SetActive(false);
        Bomb_movement.SetActive(false);
        foreach (AudioSource sound in sounds)
        {
            sound.enabled = false;
        }

        pm = GameObject.Find("Pause Menu Manager").GetComponent <GreatArcStudios.PauseManager> ();
        pm.ourFunction_pause();
        Pause.SetActive(false);
        timer = GameObject.Find("GameController").GetComponent <Timer> ();
        sc    = GameObject.Find("GameController").GetComponent <score_counter> ();

        if (player != null)
        {
            sc.net_score += (int)timer.value_on_timer;
        }

        scoreCanvas_running.SetActive(false);
    }
Esempio n. 8
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 void Start()
 {
     rlm         = GameObject.Find("GameController").GetComponent <randomLevelMaker_cfd> ();
     sc          = GameObject.Find("GameController").GetComponent <score_counter> ();
     player_dead = false;
 }