void SetMinType(minorScareTimes scare) { switch (scare) { case minorScareTimes.Scare1: type = scareTypes.far; break; case minorScareTimes.Scare2: type = scareTypes.player; break; case minorScareTimes.Scare3: type = scareTypes.ceiling; break; case minorScareTimes.Scare4: type = scareTypes.player; break; case minorScareTimes.Scare5: type = scareTypes.far; break; case minorScareTimes.Scare6: type = scareTypes.player; break; case minorScareTimes.Scare7: type = scareTypes.far; break; case minorScareTimes.Scare8: type = scareTypes.player; break; case minorScareTimes.Scare9: type = scareTypes.door; break; case minorScareTimes.Scare10: type = scareTypes.player; break; case minorScareTimes.Scare11: type = scareTypes.player; break; default: break; } }
void SetMajTimerAndType(majorScareTimes scare) { majorScarePool.Remove(scare); switch (scare) { case majorScareTimes.Scare1: type = scareTypes.jump; break; case majorScareTimes.Scare2: type = scareTypes.behind; break; default: break; } }
void SetComTimerAndType(comedyTimes comedy) { switch (comedy) { case comedyTimes.Comedy1: type = scareTypes.door; break; case comedyTimes.Comedy2: type = scareTypes.door; break; case comedyTimes.Comedy3: type = scareTypes.door; break; default: break; } }