void SetMinType(minorScareTimes scare)
    {
        switch (scare)
        {
        case minorScareTimes.Scare1:
            type = scareTypes.far;
            break;

        case minorScareTimes.Scare2:
            type = scareTypes.player;
            break;

        case minorScareTimes.Scare3:
            type = scareTypes.ceiling;
            break;

        case minorScareTimes.Scare4:
            type = scareTypes.player;
            break;

        case minorScareTimes.Scare5:
            type = scareTypes.far;
            break;

        case minorScareTimes.Scare6:
            type = scareTypes.player;
            break;

        case minorScareTimes.Scare7:
            type = scareTypes.far;
            break;

        case minorScareTimes.Scare8:
            type = scareTypes.player;
            break;

        case minorScareTimes.Scare9:
            type = scareTypes.door;
            break;

        case minorScareTimes.Scare10:
            type = scareTypes.player;
            break;

        case minorScareTimes.Scare11:
            type = scareTypes.player;
            break;

        default:
            break;
        }
    }
    void SetMajTimerAndType(majorScareTimes scare)
    {
        majorScarePool.Remove(scare);
        switch (scare)
        {
        case majorScareTimes.Scare1:
            type = scareTypes.jump;
            break;

        case majorScareTimes.Scare2:
            type = scareTypes.behind;
            break;

        default:
            break;
        }
    }
    void SetComTimerAndType(comedyTimes comedy)
    {
        switch (comedy)
        {
        case comedyTimes.Comedy1:
            type = scareTypes.door;
            break;

        case comedyTimes.Comedy2:
            type = scareTypes.door;
            break;

        case comedyTimes.Comedy3:
            type = scareTypes.door;
            break;

        default:
            break;
        }
    }