Esempio n. 1
0
    private sc_info_ui info_ui;                                                                               //UI of the info screen

    // Start is called before the first frame update
    void Start()
    {
        info_canvas         = sc_canvas.instance.info_canvas;
        gallery_canvas      = sc_canvas.instance.gallery_canvas;
        drawing_canvas      = sc_canvas.instance.drawing_canvas;
        color_picker_canvas = sc_canvas.instance.color_picker_canvas;
        idle_warning_canvas = sc_canvas.instance.idle_warning_canvas;

        drawing_ui      = FindObjectOfType <sc_drawing_ui>();
        gallery_ui      = FindObjectOfType <sc_gallery_ui>();
        color_picker_ui = FindObjectOfType <sc_color_picker_ui>();
        info_ui         = FindObjectOfType <sc_info_ui>();
    }
Esempio n. 2
0
    // Start is called before the first frame update
    public void Start()
    {
        drawing_ui     = FindObjectOfType <sc_drawing_ui>();
        gallery_ui     = FindObjectOfType <sc_gallery_ui>();
        gallery_loader = FindObjectOfType <sc_gallery_loader>();
        info_canvas    = sc_canvas.instance.info_canvas;
        gallery_canvas = sc_canvas.instance.gallery_canvas;
        drawing_canvas = sc_canvas.instance.drawing_canvas;
        InfoButtons    = GameObject.FindGameObjectsWithTag("InfoButton");
        InfoRead       = new List <GameObject>(InfoButtons);

        init_UI();
    }
Esempio n. 3
0
    private sc_gallery_ui instance;   //singelton to avoid dublication

    // Start is called before the first frame update
    public void Start()
    {
        // avoid doubeling of this script
        if (instance != null && instance != this)
        {
            Destroy(this.gameObject);
        }
        else
        {
            instance = this;
        }

        info_canvas    = sc_canvas.instance.info_canvas;
        gallery_canvas = sc_canvas.instance.gallery_canvas;
        drawing_canvas = sc_canvas.instance.drawing_canvas;
        gallery_loader = FindObjectOfType <sc_gallery_loader>();
        drawing_ui     = FindObjectOfType <sc_drawing_ui>();
        info_ui        = FindObjectOfType <sc_info_ui>();
    }