private void Send() { scBroadcastIP msg = new scBroadcastIP(); if (UnityEngine.Random.Range(1, 5) == 1) { msg.Ip = "127.0.0.1"; } else if (UnityEngine.Random.Range(1, 5) == 2) { byte[] aa = new byte[10]; msg.Ip = BitConverter.ToString(aa); } else if (UnityEngine.Random.Range(1, 5) == 1) { msg.Ip = "127.0.0.1wefrwewqlkjef;ajfdja;ofdjas;jfd;asjdf;kajs;ldfjas;lkjf;lkasjfd;lkajsd;lkfjasd;ljfasljfd;lsa" + "asjfasjfd;ljas;fdj;alksjf;lkajsdflkjas;kjf;laskjfl;kasjfdlkjasd;lkjfas;lkjfl;ksadjflkasjfdsdffasjfkasdfaf" + "sfasdfasdfjasjf;asjfkasj;dfjsa;lkfj;kasjf;lkjsafj;asljfdasjfkjsalkfjasjfdlasjfasjdfljasldjflasjflkasjfasdjf;" + "ajsfajsdjfasdfj;asjfd;ajsfkjas;ljfa;sjf;asjfdlkjasdf;lja;lsjfd;asjf;lasjdfl;jas;lkdjfa;sjdf;lasjdfl;ajsdfajd" + "asjf;ajsdfajofjpoweijfawjeruwqeriuqwiourpoqwiurpquwt9293401923750192709174307109237490172329fsncn,xc ., cxsjdfwjf" + ""; } else { msg.Ip = "我2018年,一定会找到老婆的 !!!"; } mNetSystem.sendNetData(UdpNetCommand.COMMAND_SCBROADCASTIP, msg); }
private void Receive_ServerSenddata(NetReceivePackage package) { scBroadcastIP mServerSendData = Protocol3Utility.getData <scBroadcastIP> (package.buffer.Array, package.buffer.Offset, package.buffer.Count); DebugSystem.Log("Client: " + mServerSendData.Ip); nReceiveCount++; }
private void Receive_ServerSenddata(NetPackage package) { scBroadcastIP mServerSendData = Protocol3Utility.getData <scBroadcastIP> (package.buffer, 0, package.buffer.Length); DebugSystem.Log("Server: " + mServerSendData.Ip); nReceiveCount++; }