Esempio n. 1
0
        private void Send()
        {
            scBroadcastIP msg = new scBroadcastIP();

            if (UnityEngine.Random.Range(1, 5) == 1)
            {
                msg.Ip = "127.0.0.1";
            }
            else if (UnityEngine.Random.Range(1, 5) == 2)
            {
                byte[] aa = new byte[10];
                msg.Ip = BitConverter.ToString(aa);
            }
            else if (UnityEngine.Random.Range(1, 5) == 1)
            {
                msg.Ip = "127.0.0.1wefrwewqlkjef;ajfdja;ofdjas;jfd;asjdf;kajs;ldfjas;lkjf;lkasjfd;lkajsd;lkfjasd;ljfasljfd;lsa" +
                         "asjfasjfd;ljas;fdj;alksjf;lkajsdflkjas;kjf;laskjfl;kasjfdlkjasd;lkjfas;lkjfl;ksadjflkasjfdsdffasjfkasdfaf" +
                         "sfasdfasdfjasjf;asjfkasj;dfjsa;lkfj;kasjf;lkjsafj;asljfdasjfkjsalkfjasjfdlasjfasjdfljasldjflasjflkasjfasdjf;" +
                         "ajsfajsdjfasdfj;asjfd;ajsfkjas;ljfa;sjf;asjfdlkjasdf;lja;lsjfd;asjf;lasjdfl;jas;lkdjfa;sjdf;lasjdfl;ajsdfajd" +
                         "asjf;ajsdfajofjpoweijfawjeruwqeriuqwiourpoqwiurpquwt9293401923750192709174307109237490172329fsncn,xc ., cxsjdfwjf" +
                         "";
            }
            else
            {
                msg.Ip = "我2018年,一定会找到老婆的 !!!";
            }

            mNetSystem.sendNetData(UdpNetCommand.COMMAND_SCBROADCASTIP, msg);
        }
Esempio n. 2
0
        private void Receive_ServerSenddata(NetReceivePackage package)
        {
            scBroadcastIP mServerSendData = Protocol3Utility.getData <scBroadcastIP> (package.buffer.Array, package.buffer.Offset, package.buffer.Count);

            DebugSystem.Log("Client: " + mServerSendData.Ip);
            nReceiveCount++;
        }
        private void Receive_ServerSenddata(NetPackage package)
        {
            scBroadcastIP mServerSendData = Protocol3Utility.getData <scBroadcastIP> (package.buffer, 0, package.buffer.Length);

            DebugSystem.Log("Server: " + mServerSendData.Ip);
            nReceiveCount++;
        }