Esempio n. 1
0
//-----
    void Start()
    {
        Application.runInBackground = true;
//-- adding the necessary instances
        CameraObject = (GameObject)Instantiate(Resources.Load("CameraController"), transform);

        surfaceObject = (GameObject)Instantiate(Resources.Load("Field"), transform);
        surfaceObject.AddComponent <surfaceScript>();
        player1Object = (GameObject)Instantiate(Resources.Load("Piece"), transform);
        player1Object.AddComponent <player1Script>();
        // player2Object = (GameObject)Instantiate (Resources.Load("Piece"),transform);
        // player2Object.AddComponent<player2Script>();
        player3Object = (GameObject)Instantiate(Resources.Load("Piece"), transform);
        player3Object.AddComponent <player3Script>();
        // player4Object = (GameObject)Instantiate (Resources.Load("Piece"),transform);
        // player4Object.AddComponent<player4Script>();
        ballObject = (GameObject)Instantiate(Resources.Load("Ball"), transform);
        ballObject.AddComponent <ballScript>();
//adding the necessary channel information scripts
        Camera = CameraObject.GetComponent <sateliteCameraScript>();
        Camera.observedObject = surfaceObject;
        Camera.off            = new Vector3(0.0f, 65.0f, 0.0f);
        Camera.transform.Rotate(60, 0, 0);
        // gameObject.AddComponent<ChannelControllerRef>();
        gameObject.AddComponent <ChannelControllerc1>();
        // gameObject.AddComponent<ChannelControllerc2>();
        gameObject.AddComponent <ChannelControllerc3>();
        // gameObject.AddComponent<ChannelControllerc4>();
    }
Esempio n. 2
0
//-----
    void Start()
    {
        Application.runInBackground = true;
//-- adding the necessary instances
        CameraObject = (GameObject)Instantiate(Resources.Load("CameraController"), transform);


//adding the necessary channel information scripts
        Camera     = CameraObject.GetComponent <sateliteCameraScript>();
        Camera.off = new Vector3(10.0f, 16.0f, 0.0f);
    }