Esempio n. 1
0
    /// <summary>
    /// 填充基础建筑信息
    /// </summary>
    private static void CalcStageBuildInfo(s_stagebuildInfo I, ref BuildInfo Info)
    {
        if (I == null || Info == null)
        {
            return;
        }
        //获取技能
        Info.m_Skill = GetSkill(Info.BuildType, Info.Quality);
        s_buildstarInfo    StarInfo    = GetBuildStar(Info.BuildType, Info.StarLevel);
        s_buildqualityInfo QualityInfo = GetBuildQuality(Info.BuildType, Info.Quality);

        int             originalStar = buildingM.GetMinBuildStar(Info.BuildType);
        s_buildstarInfo oriInfo      = buildingM.GetBuildStar(Info.BuildType, originalStar);

        //建筑物三围
        //Info.m_Solidity = CalcSolidity(I, StarInfo, oriInfo, QualityInfo, Info.Level);
        //Info.m_Intensity = CalcIntensity(I, StarInfo, oriInfo, QualityInfo, Info.Level);
        //Info.m_Tenacity = CalcTenacity(I, StarInfo, oriInfo, QualityInfo, Info.Level);
        Info.m_hp           = I.hp;
        Info.m_phyattack    = I.phy_attack;
        Info.m_magicattack  = I.magic_attack;
        Info.m_phydefend    = I.physicaldefend;
        Info.m_magicdefend  = I.magicdefend;
        Info.m_DefensePower = CalcDefendPower(Info.Quality, Info.StarLevel, Info.Level);
        Info.m_bear         = I.bear;
    }
Esempio n. 2
0
    /// <summary>
    /// 获取建筑数据
    /// </summary>
    /// <param name="Type">建筑类型</param>
    /// <param name="Level">建筑等级</param>
    /// <param name="Quality">建筑品质</param>
    /// <param name="Star">建筑星级</param>
    /// <returns>建筑数据,null 获取失败</returns>
    private static BuildInfo GetStageBuildInfo(int id, int Level, int Quality, int Star)
    {
        //获取基础建筑信息
        s_stagebuildInfo BaseInfo = GetStageBuildInfo(id);

        if (BaseInfo == null)
        {
            NGUIUtil.DebugLog("获取不到该类型的建筑数据:" + id);
            return(null);
        }
        BuildInfo Info = new BuildInfo();

        Info.ID        = id;
        Info.BuildType = BaseInfo.type;
        Info.Level     = BaseInfo.level;
        Info.Quality   = BaseInfo.quality;
        Info.StarLevel = BaseInfo.starlevel;

        Info.m_name      = BaseInfo.name;
        Info.m_modeltype = BaseInfo.modeltype;
        Info.m_damage    = BaseInfo.damage;
        Info.m_RoomType  = (RoomType)BaseInfo.resource;
        Info.m_Desc      = BaseInfo.description;
        Info.m_data0     = BaseInfo.data0;
        Info.m_Shape     = GetShapeType(BaseInfo.shapeid);
        Info.m_bear      = BaseInfo.bear;
        Info.m_wood      = BaseInfo.dropwood;
        Info.Mana        = BaseInfo.dead_mana;


        //计算升级,升星,升阶 数据。
        CalcStageBuildInfo(BaseInfo, ref Info);
        //返回结果
        return(Info);
    }
Esempio n. 3
0
    public static int GetStageBuildMana(int id)
    {
        s_stagebuildInfo buildInfo = GetStageBuildInfo(id);

        if (buildInfo != null)
        {
            return(buildInfo.dead_mana);
        }
        return(0);
    }
Esempio n. 4
0
 /// <summary>
 /// 填充基础建筑信息
 /// </summary>
 private static void FillStageBuildInfo(s_stagebuildInfo I, ref BuildInfo Info)
 {
     if (I == null || Info == null)
     {
         return;
     }
     Info.m_name      = I.name;
     Info.m_modeltype = I.modeltype;
     Info.m_damage    = I.damage;
     Info.m_RoomType  = (RoomType)I.resource;
     //Info.m_RoomKind = I.kindtype;
     Info.m_Desc  = I.description;
     Info.m_data0 = I.data0;
     //Info.m_data1 = I.data1;
     Info.m_Shape = GetShapeType(I.shapeid);
     Info.m_bear  = I.bear;
 }