// Use this for initialization void Start() { stop = gameObject.GetComponent <s_pep_pressureB>(); }
// Use this for initialization void Start() { stop = gameObject.GetComponent <s_pep_pressureB>(); }
// Use this for initialization void Start() { stop = gameObject.GetComponent <s_pep_pressureB>(); }
// Use this for initialization void Start() { stop = gameObject.GetComponent <s_pep_pressureB>(); }