// Use this for initialization void Start() { // GetComponent<Renderer>().material.color = new Color(rChannel, 0.0f, 0.0f); s_tcp.setupSocket(); scoreboard.text = "Score N/A"; congrats = GameObject.Find("Congrats"); congrats.SetActive(false); }
public void connect() { mainThread.setupSocket(HostData, Port); }
// Use this for initialization void Start() { myTCP = gameObject.AddComponent<s_TCP> (); //new s_TCP(); myTCP.setupSocket(); Debug.Log (myTCP.socketReady); myTCP.writeSocket("get me started");//request data }