public IActionResult Update(int IdClothing, Clothing updatedClothing) { if (_context.Clothing.Count(c => c.IdClothing == IdClothing) == 0) { return(NotFound()); } _context.Clothing.Attach(updatedClothing); _context.Entry(updatedClothing).State = EntityState.Modified; _context.SaveChanges(); return(Ok(updatedClothing)); }
public IActionResult Update(int IdSuitcase, Suitcase updatedSuitcase) { if (_context.Suitcase.Count(s => s.IdSuitcase == IdSuitcase) == 0) { return(NotFound()); } _context.Suitcase.Attach(updatedSuitcase); _context.Entry(updatedSuitcase).State = EntityState.Modified; _context.SaveChanges(); return(Ok(updatedSuitcase)); }
public IActionResult Update(int IdTrip, Trip updatedTrip) { if (_context.Trip.Count(t => t.IdTrip == IdTrip) == 0) { return(NotFound()); } _context.Trip.Attach(updatedTrip); _context.Entry(updatedTrip).State = EntityState.Modified; _context.SaveChanges(); return(Ok(updatedTrip)); }