public void Update(RenderTexture rtex) { if (!rtex.IsCreated()) { rtex.Create(); } if (rtData) { if (rtData.isRelocated) { rtData.Release(); if (s_dbgVerboseLog) { Debug.Log(String.Format("Relocated RenderTexture \"{0}\"\n", rtex.name)); } } } if (!rtData) { rtData = rthsRenderTarget.Create(); rtData.Setup(rtex); } }
public void SetRenderTarget(rthsRenderTarget rt) { rthsRendererSetRenderTarget(self, rt); }
[DllImport(Lib.name)] static extern void rthsRendererSetRenderTarget(IntPtr self, rthsRenderTarget rt);