Esempio n. 1
0
    //SNAP SLICE TO WALL
    void OnTriggerEnter(Collider other)
    {
        if (!isActivated)
        {
            if (other.gameObject.name == objectToSnapName)
            {
                quad             = other.gameObject;
                grabQuadScript   = quad.GetComponent <grabQuad>();
                rotateQuadScript = quad.GetComponent <rotateQuad>();

                isInsideSnapZone = true;
                isActivated      = true;
            }
        }
    }
Esempio n. 2
0
    //UNSNAP SLICE FROM WALL
    void OnTriggerExit(Collider other)
    {
        if (isActivated)
        {
            if (other.gameObject.name == objectToSnapName)
            {
                quad             = null;
                grabQuadScript   = null;
                rotateQuadScript = null;

                isInsideSnapZone = false;
                isActivated      = false;
            }
        }
    }
Esempio n. 3
0
    protected override void Awake()
    {
        base.Awake();

        base.smoothPosition       = true;
        base.smoothPositionAmount = 20.0f;
        base.tightenPosition      = 0.345f;
        base.trackRotation        = false;
        base.smoothRotationAmount = 20.0f;
        base.tightenRotation      = 0.345f;
        base.throwOnDetach        = false;

        dicomImageQuad = GameObject.Find("Dicom_Image_Quad");

        audioFXSource     = dicomImageQuad.GetComponent <setQuadAudio>().audioFXSource;
        onButtonPressDown = dicomImageQuad.GetComponent <setQuadAudio>().onButtonPressDown;
        onButtonPressUp   = dicomImageQuad.GetComponent <setQuadAudio>().onButtonPressUp;

        selectColorForHandMode       = dicomImageQuad.GetComponent <setQuadFrameColors>().handTranslate;
        activateColorForHandMode     = dicomImageQuad.GetComponent <setQuadFrameColors>().handRotate;
        selectColorForJoystickMode   = dicomImageQuad.GetComponent <setQuadFrameColors>().joystickTranslate;
        activateColorForJoystickMode = dicomImageQuad.GetComponent <setQuadFrameColors>().joystickRotate;
        inactiveColor = dicomImageQuad.GetComponent <setQuadFrameColors>().defaultFrameColor;

        quadRenderer = this.GetComponent <Renderer>();
        quadMaterial = quadRenderer.material;

        xrRig = GameObject.Find("XR Rig");
        moveLocomotionScript   = xrRig.GetComponent <moveLocomotion>();
        snapTurnProviderScript = xrRig.GetComponent <SnapTurnProvider>();

        inactiveMoveSpeed = moveLocomotionScript.moveSpeed;

        rotateQuadScript    = this.GetComponent <rotateQuad>();
        duplicateQuadScript = this.GetComponent <duplicateQuad>();

        if (this.gameObject.tag != "Duplicate")
        {
            adjustQuadScript = this.GetComponent <adjustQuad>();
        }
    }