void UpdateSteeringWheel(float deltatime) { float l = 1; if (Input.GetKey(KeyCode.A)) { rothandle = rotateHandle.L; rotatepower = rot * forwardpower; } else if (Input.GetKey(KeyCode.D)) { rothandle = rotateHandle.R; rotatepower = rot * forwardpower; } // if (rothandle == rotateHandle.L) // { // l = -1; // } // else if (rothandle == rotateHandle.R) // { // // } if (shift == shiftGear.R) { l *= -1; } rotatepower -= groundRotF * deltatime; rotatepower = Mathf.Max(0, rotatepower); if (driveWhellType == DriveWhellType.FrontWheelDrive) { deltaRotation = Quaternion.Euler(frontWheel.transform.up * rotatepower * deltatime * SteeringWheel * l); } else { deltaRotation = Quaternion.Euler(rearWheel.transform.up * rotatepower * deltatime * SteeringWheel * l); } }
void UpdateSteeringWheelCtrl(float deltatime) { if (Input.GetKey(KeyCode.A)) { rothandle = rotateHandle.L; SteeringWheel -= keyboardAcceleratorAdd * deltatime; SteeringWheel = Mathf.Max(-1, SteeringWheel); } else if (Input.GetKey(KeyCode.D)) { rothandle = rotateHandle.R; SteeringWheel += keyboardAcceleratorAdd * deltatime; SteeringWheel = Mathf.Min(1, SteeringWheel); } if (Input.GetKeyUp(KeyCode.A)) { SteeringWheel = 0; } else if (Input.GetKeyUp(KeyCode.D)) { SteeringWheel = 0; } }