void OnTriggerEnter2D(Collider2D other) { send = GameObject.Find("destroyerRight").GetComponent <rightControl>(); if (other.tag == "purple") { send.canAzalt(-1); send.increasePuan(-10); } if (other.tag == "green") { send.canAzalt(-1); send.increasePuan(-10); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "player") { send = GameObject.Find("destroyerRight").GetComponent <rightControl>(); send.increasePuan(-50); send.canAzalt(-1); Destroy(this.gameObject); } if (other.tag == "destroyer2") { Destroy(this.gameObject); } }