Esempio n. 1
0
    void OnEnable()
    {
        // Setup the SerializedProperties.
        SeeInspector = serializedObject.FindProperty("SeeInspector");

        validationButtonJoystick = serializedObject.FindProperty("validationButtonJoystick");
        DefaultColor             = serializedObject.FindProperty("DefaultColor");
        SelectedColor            = serializedObject.FindProperty("SelectedColor");

        reticuleGraphicRaycaster myScript = (reticuleGraphicRaycaster)target;

        GameObject tmp = GameObject.Find("InputsManager");

        if (tmp)
        {
            objCanvasInput = tmp;
            for (var i = 0; i < tmp.GetComponent <MM_MenuInputs>().remapButtons[0].buttonsList.Count; i++)
            {
                s_inputListJoystickAxis.Add(tmp.GetComponent <MM_MenuInputs> ().remapButtons [0].buttonsList [i].name);
            }
            for (var i = 0; i < tmp.GetComponent <MM_MenuInputs>().remapButtons[1].buttonsList.Count; i++)
            {
                s_inputListJoystickButton.Add(tmp.GetComponent <MM_MenuInputs> ().remapButtons [1].buttonsList [i].name);
            }



            for (var i = 0; i < tmp.GetComponent <MM_MenuInputs>().remapButtons[2].buttonsList.Count; i++)
            {
                s_inputListKeyboardAxis.Add(tmp.GetComponent <MM_MenuInputs> ().remapButtons [2].buttonsList [i].name);
            }
            for (var i = 0; i < tmp.GetComponent <MM_MenuInputs>().remapButtons[3].buttonsList.Count; i++)
            {
                s_inputListKeyboardButton.Add(tmp.GetComponent <MM_MenuInputs> ().remapButtons [3].buttonsList [i].name);
            }
        }

        Tex_01 = MakeTex(2, 2, new Color(1, .8f, 0.2F, .4f));
        Tex_02 = MakeTex(2, 2, new Color(1, .8f, 0.2F, .4f));
        Tex_03 = MakeTex(2, 2, new Color(.3F, .9f, 1, .5f));
        Tex_04 = MakeTex(2, 2, new Color(1, .3f, 1, .3f));
        Tex_05 = MakeTex(2, 2, new Color(1, .5f, 0.3F, .4f));
    }
Esempio n. 2
0
    public override void OnInspectorGUI()
    {
        if (SeeInspector.boolValue)                                                             // If true Default Inspector is drawn on screen
        {
            DrawDefaultInspector();
        }

        serializedObject.Update();

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("See Inspector :", GUILayout.Width(85));
        EditorGUILayout.PropertyField(SeeInspector, new GUIContent(""), GUILayout.Width(30));
        EditorGUILayout.EndHorizontal();

        GUIStyle style_Yellow_01     = new GUIStyle(GUI.skin.box);   style_Yellow_01.normal.background = Tex_01;
        GUIStyle style_Blue          = new GUIStyle(GUI.skin.box);   style_Blue.normal.background = Tex_03;
        GUIStyle style_Purple        = new GUIStyle(GUI.skin.box);   style_Purple.normal.background = Tex_04;
        GUIStyle style_Orange        = new GUIStyle(GUI.skin.box);   style_Orange.normal.background = Tex_05;
        GUIStyle style_Yellow_Strong = new GUIStyle(GUI.skin.box);   style_Yellow_Strong.normal.background = Tex_02;



        reticuleGraphicRaycaster myScript = (reticuleGraphicRaycaster)target;


        EditorGUILayout.BeginVertical(style_Orange);
        if (myScript.editorInfoCase == 0)
        {
            EditorGUILayout.HelpBox("This script is used to detect pressed button with the reticule in the center of the screen (Keyboard and joystick)", MessageType.Info);
        }
        else if (myScript.editorInfoCase == 1)
        {
            EditorGUILayout.HelpBox("This script is used to detect pressed button with the fake Joystick mouse", MessageType.Info);
        }


        if (objCanvasInput)
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Validation Button Joystick : ", GUILayout.Width(150));
            validationButtonJoystick.intValue = EditorGUILayout.Popup(validationButtonJoystick.intValue, s_inputListJoystickButton.ToArray());
            EditorGUILayout.EndHorizontal();
        }
        else
        {
            EditorGUILayout.HelpBox("INFO : The Object InputsManager needs to be activated in the the Hierarchy (Hierarchy : Canvas_MainMenu -> p_Inputs -> inputsManager", MessageType.Warning);
        }
        EditorGUILayout.EndVertical();



        EditorGUILayout.BeginVertical(style_Yellow_01);
        EditorGUILayout.HelpBox("The Reticule color when an action is available", MessageType.Info);

        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Default Button Color : ", GUILayout.Width(150));
        EditorGUILayout.PropertyField(DefaultColor, new GUIContent(""), GUILayout.Width(100));
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Selected Button Color : ", GUILayout.Width(150));
        EditorGUILayout.PropertyField(SelectedColor, new GUIContent(""), GUILayout.Width(100));
        EditorGUILayout.EndHorizontal();


        EditorGUILayout.EndVertical();



        serializedObject.ApplyModifiedProperties();



        EditorGUILayout.LabelField("");
    }