Esempio n. 1
0
        public List <IServerService> getView(List <IServerService> view)
        {
            int numServers;

            if (view.Count == 0)
            {
                Console.WriteLine("No connections found. Broadcasting...");
                view       = serverRemoteObjects;
                numServers = ConfigurationManager.AppSettings.AllKeys.Count(); //TODO use same file for client and server!!
            }
            else
            {
                numServers = view.Count;
            }
            WaitHandle[] handles = new WaitHandle[numServers];
            Console.WriteLine("Broadcasting to " + numServers + " servers...");
            IAsyncResult[] asyncResults = new IAsyncResult[numServers]; //used when want to access IAsyncResult in index of handled that give the signal
            try {
                for (int i = 0; i < numServers; i++)
                {
                    IServerService      remoteObject = view[i];
                    requestViewDelegate viewDel      = new requestViewDelegate(remoteObject.ViewRequest);
                    Console.WriteLine(i);
                    IAsyncResult ar = viewDel.BeginInvoke(null, null);
                    asyncResults[i] = ar;
                    handles[i]      = ar.AsyncWaitHandle;
                }
                int indxAsync = WaitHandle.WaitAny(handles, 300); //Wait for the first answer from the servers
                if (indxAsync == WaitHandle.WaitTimeout)
                {
                    Console.WriteLine("timeout with " + numServers.ToString());
                    getView(view);
                }
                else
                {
                    IAsyncResult        asyncResult = asyncResults[indxAsync];
                    requestViewDelegate viewDel     = (requestViewDelegate)((AsyncResult)asyncResult).AsyncDelegate;
                    try {
                        List <string> servers = viewDel.EndInvoke(asyncResult);
                        if (servers.Count() != 0)
                        {
                            List <IServerService> serverobjs = new List <IServerService>();
                            for (int j = 0; j < servers.Count; j++)
                            {
                                Console.WriteLine("answer from " + indxAsync + ": " + servers[j] + "(" + servers.Count + ")");
                                serverobjs.Add((IServerService)Activator.GetObject(typeof(IServerService), servers[j]));
                            }
                            return(serverobjs);
                        }
                        else
                        {
                            return(getView(view)); //TODO? I dont like this
                        }
                    }
                    catch (SocketException) {
                        Console.WriteLine("ERROR: view is " + view.Count());
                        Console.WriteLine("Server " + indxAsync + " is down. Restarting...");
                        List <IServerService> newView = view;

                        newView.RemoveAt(indxAsync);
                        Console.WriteLine("Trying again with " + newView.Count);
                        return(getView(newView));
                    }
                }
            }
            catch (SocketException e) {
                Console.WriteLine("Connection error. Restarting...");
                return(getView(serverRemoteObjects)); //TODO? isto acho que nao precisa de estar aqui (este catch)
            }
            Console.WriteLine("you shouldnt be here");
            return(null);
        }
Esempio n. 2
0
        public List <IServerService> getView(List <IServerService> view)
        {
            int numServers;

            if (view.Count == 0)
            {
                Console.WriteLine("No connections found. Broadcasting...");
                view       = serverRemoteObjects;
                numServers = ConfigurationManager.AppSettings.AllKeys.Count();
            }
            else
            {
                numServers = view.Count;
            }
            WaitHandle[]   handles      = new WaitHandle[numServers];
            IAsyncResult[] asyncResults = new IAsyncResult[numServers];
            try {
                for (int i = 0; i < numServers; i++)
                {
                    IServerService      remoteObject = view[i];
                    requestViewDelegate viewDel      = new requestViewDelegate(remoteObject.ViewRequest);
                    IAsyncResult        ar           = viewDel.BeginInvoke(null, null);
                    asyncResults[i] = ar;
                    handles[i]      = ar.AsyncWaitHandle;
                }
                int[] timeouts = new int[numServers];
                if (!WaitHandle.WaitAll(handles, 1000))
                {
                    for (int k = 0; k < numServers; k++)
                    {
                        if (handles[k].WaitOne(0) == false)
                        {
                            timeouts[k]++;
                        }
                    }
                }
                if (timeouts.Sum() > numServers / 2)
                {
                    //Majority of timeouts
                    getView(view);
                }

                else
                {
                    List <string> viewUnion = new List <string>();
                    int           i         = 0;
                    for (; i < numServers; i++)   //dont invoke timeouts
                    {
                        if (timeouts[i] != 1)
                        {
                            try {
                                requestViewDelegate viewDel = (requestViewDelegate)((AsyncResult)asyncResults[i]).AsyncDelegate;
                                List <string>       servers = viewDel.EndInvoke(asyncResults[i]);
                                viewUnion = union(servers, viewUnion);
                            }
                            catch (SocketException) {
                                List <IServerService> newView = view;
                                //If there is a socket exception, it is because he is down
                                //Therefore we remove it from view
                                newView.RemoveAt(i);
                                return(getView(newView));
                            }
                        }
                    }
                    if (viewUnion.Count() != 0)
                    {
                        List <IServerService> serverobjs = new List <IServerService>();
                        for (int j = 0; j < viewUnion.Count; j++)
                        {
                            serverobjs.Add((IServerService)Activator.GetObject(typeof(IServerService), viewUnion[j]));
                        }
                        return(serverobjs);
                    }
                    else
                    {
                        //View is empty, try again
                        return(getView(view));
                    }
                }
            }
            catch (SocketException) {
                Console.WriteLine("Connection error. Restarting...");
                return(getView(serverRemoteObjects));
            }
            return(getView(serverRemoteObjects));
        }
Esempio n. 3
0
        public List <IServerService> getView(List <IServerService> view)
        {
            int numServers;

            if (view.Count == 0)
            {
                Console.WriteLine("No connections found. Broadcasting...");
                view       = serverRemoteObjects;
                numServers = ConfigurationManager.AppSettings.AllKeys.Count();
            }
            else
            {
                numServers = view.Count;
            }
            WaitHandle[]   handles      = new WaitHandle[numServers];
            IAsyncResult[] asyncResults = new IAsyncResult[numServers];
            try {
                for (int i = 0; i < numServers; i++)
                {
                    IServerService      remoteObject = view[i];
                    requestViewDelegate viewDel      = new requestViewDelegate(remoteObject.ViewRequest);
                    IAsyncResult        ar           = viewDel.BeginInvoke(null, null);
                    asyncResults[i] = ar;
                    handles[i]      = ar.AsyncWaitHandle;
                }
                int indxAsync = WaitHandle.WaitAny(handles, 300);
                if (indxAsync == WaitHandle.WaitTimeout)
                {
                    getView(view);
                }
                else
                {
                    IAsyncResult        asyncResult = asyncResults[indxAsync];
                    requestViewDelegate viewDel     = (requestViewDelegate)((AsyncResult)asyncResult).AsyncDelegate;
                    try {
                        List <string> servers = viewDel.EndInvoke(asyncResult);
                        if (servers.Count() != 0)
                        {
                            List <IServerService> serverobjs = new List <IServerService>();
                            for (int j = 0; j < servers.Count; j++)
                            {
                                serverobjs.Add((IServerService)Activator.GetObject(typeof(IServerService), servers[j]));
                            }
                            return(serverobjs);
                        }
                        else
                        {
                            return(getView(view));
                        }
                    }
                    catch (SocketException) {
                        Console.WriteLine("ERROR: view is " + view.Count());
                        Console.WriteLine("Server " + indxAsync + " is down. Restarting...");
                        List <IServerService> newView = view;

                        newView.RemoveAt(indxAsync);
                        return(getView(newView));
                    }
                }
            }
            catch (SocketException e) {
                Console.WriteLine("Connection error. Restarting...");
                return(getView(serverRemoteObjects));
            }
            return(getView(serverRemoteObjects));
        }