public virtual void removeChild(remBehaviour child) { children.Remove(child); }
public virtual void addChild(remBehaviour child) { children.Add(child); }
public Decorator(remBehaviour child) { this.child = child; }
public Repeater(remBehaviour child) : base(child) { }
public void setChild(remBehaviour child) { this.child = child; }
public Inverter(remBehaviour child) : base(child) { }
public Succeeder(remBehaviour child) : base(child) { }
public void setRoot(remBehaviour Root) { this.Root = Root; }
public BehaviourTree(remBehaviour Root) { this.Root = Root; }