Esempio n. 1
0
        protected override bool TickCore(realm.RealmTime time)
        {
            object obj;
            SpawnState state = null;
            if (!Host.StateStorage.TryGetValue(Key, out obj) ||
                (state = (SpawnState)obj).remainingTick <= 0)
            {
                Entity[] originalChildren = null;
                if (state != null)
                    originalChildren = state.children;
                state = new SpawnState()
                {
                    remainingTick = 10000,
                    children = new Entity[5]
                };

                double angleInc = (2 * Math.PI) / 5;
                for (int i = 0; i < 5; i++)
                {
                    Entity entity = Entity.Resolve(0x0951);
                    entity.Move(
                        Host.Self.X + (float)Math.Cos(angleInc * i) * 4,
                        Host.Self.Y + (float)Math.Sin(angleInc * i) * 4);
                    state.children[i] = entity;
                    Host.Self.Owner.BroadcastPacket(new ShowEffectPacket()
                    {
                        EffectType = EffectType.Throw,
                        Color = new ARGB(0xffffbf00),
                        TargetId = Host.Self.Id,
                        PosA = new Position()
                        {
                            X = entity.X,
                            Y = entity.Y
                        }
                    }, null);
                }
                Host.StateStorage[Key] = state;
                Host.Self.Owner.Timers.Add(new WorldTimer(1500, (world, t) =>
                {
                    if (originalChildren != null)
                        foreach (var i in originalChildren)
                        {
                            if (i.Owner != null)
                                i.Owner.LeaveWorld(i);
                        }
                    foreach (var i in state.children)
                        world.EnterWorld(i);
                }));
                return false;
            }
            else
            {
                state.remainingTick -= time.thisTickTimes;
                if (state.remainingTick <= 0 ||
                    (state.remainingTick < 8000 && state.children.Sum(_ => _.Owner == null ? 0 : 1) < 3))
                    state.remainingTick = 0;
            }
            return false;
        }
Esempio n. 2
0
 protected override void OnStateEntry(realm.Entity host, realm.RealmTime time, ref object state)
 {
     state = new SwirlState()
     {
         Center   = targeted ? Vector2.Zero : new Vector2(host.X, host.Y),
         Acquired = !targeted,
     };
 }
Esempio n. 3
0
 protected override void OnStateEntry(realm.Entity host, realm.RealmTime time, ref object state)
 {
     state = new OrbitState()
     {
         Speed  = speed + speedVariance * (float)(Random.NextDouble() * 2 - 1),
         Radius = radius + radiusVariance * (float)(Random.NextDouble() * 2 - 1)
     };
 }
Esempio n. 4
0
        protected override void OnStateEntry(realm.Entity host, realm.RealmTime time, ref object state)
        {
            int orbitDir;

            if (orbitClockwise == null)
            {
                orbitDir = (Random.Next(1, 3) == 1) ? 1 : -1;
            }
            else
            {
                orbitDir = ((bool)orbitClockwise) ? 1 : -1;
            }

            state = new OrbitState()
            {
                Speed     = speed + speedVariance * (float)(Random.NextDouble() * 2 - 1),
                Radius    = radius + radiusVariance * (float)(Random.NextDouble() * 2 - 1),
                Direction = orbitDir
            };
        }