/// @par /// /// See the #rcConfig documentation for more information on the configuration parameters. /// /// @see rcAllocPolyMeshDetail, rcPolyMesh, rcCompactHeightfield, rcPolyMeshDetail, rcConfig public static bool rcBuildPolyMeshDetail(rcContext ctx, rcPolyMesh mesh, rcCompactHeightfield chf, float sampleDist, float sampleMaxError, rcPolyMeshDetail dmesh) { Debug.Assert(ctx != null, "rcContext is null"); ctx.startTimer(rcTimerLabel.RC_TIMER_BUILD_POLYMESHDETAIL); if (mesh.nverts == 0 || mesh.npolys == 0) return true; int nvp = mesh.nvp; float cs = mesh.cs; float ch = mesh.ch; float[] orig = mesh.bmin; int borderSize = mesh.borderSize; List<int> edges = new List<int>(); List<int> tris = new List<int>(); List<int> stack = new List<int>(); List<int> samples = new List<int>(); edges.Capacity = 64; tris.Capacity = 512; stack.Capacity = 512; samples.Capacity = 512; float[] verts = new float[256*3]; rcHeightPatch hp = new rcHeightPatch(); int nPolyVerts = 0; int maxhw = 0, maxhh = 0; //rcScopedDelete<int> bounds = (int*)rcAlloc(sizeof(int)*mesh.npolys*4, RC_ALLOC_TEMP); int[] bounds = new int[mesh.npolys*4]; if (bounds == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' ("+ mesh.npolys*4+")."); return false; } //rcScopedDelete<float> poly = (float*)rcAlloc(sizeof(float)*nvp*3, RC_ALLOC_TEMP); float[] poly = new float[nvp*3]; if (poly == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' ("+nvp*3+")."); return false; } // Find max size for a polygon area. for (int i = 0; i < mesh.npolys; ++i) { //ushort* p = &mesh.polys[i*nvp*2]; int pStart = i*nvp*2; //int& xmin = bounds[i*4+0]; //int& xmax = bounds[i*4+1]; //int& ymin = bounds[i*4+2]; //int& ymax = bounds[i*4+3]; int xmin = i*4+0; int xmax = i*4+1; int ymin = i*4+2; int ymax = i*4+3; bounds[xmin] = chf.width; bounds[xmax] = 0; bounds[ymin] = chf.height; bounds[ymax] = 0; for (int j = 0; j < nvp; ++j) { if(mesh.polys[pStart + j] == RC_MESH_NULL_IDX) break; //t ushort* v = &mesh.verts[p[j]*3]; int vIndex = mesh.polys[pStart + j] * 3; bounds[xmin] = Math.Min(bounds[xmin], (int)mesh.verts[vIndex + 0]); bounds[xmax] = Math.Max(bounds[xmax], (int)mesh.verts[vIndex + 0]); bounds[ymin] = Math.Min(bounds[ymin], (int)mesh.verts[vIndex + 2]); bounds[ymax] = Math.Max(bounds[ymax], (int)mesh.verts[vIndex + 2]); nPolyVerts++; } bounds[xmin] = Math.Max(0,bounds[xmin]-1); bounds[xmax] = Math.Min(chf.width,bounds[xmax]+1); bounds[ymin] = Math.Max(0,bounds[ymin]-1); bounds[ymax] = Math.Min(chf.height,bounds[ymax]+1); if (bounds[xmin] >= bounds[xmax] || bounds[ymin] >= bounds[ymax]) continue; maxhw = Math.Max(maxhw, bounds[xmax]-bounds[xmin]); maxhh = Math.Max(maxhh, bounds[ymax]-bounds[ymin]); } //hp.data = (ushort*)rcAlloc(sizeof(ushort)*maxhw*maxhh, RC_ALLOC_TEMP); hp.data = new ushort[maxhh*maxhw]; if (hp.data == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' ("+maxhw*maxhh+")."); return false; } dmesh.nmeshes = mesh.npolys; dmesh.nverts = 0; dmesh.ntris = 0; //dmesh.meshes = (uint*)rcAlloc(sizeof(uint)*dmesh.nmeshes*4, RC_ALLOC_PERM); dmesh.meshes = new uint[dmesh.nmeshes*4]; if (dmesh.meshes == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' ("+dmesh.nmeshes*4+")."); return false; } int vcap = nPolyVerts+nPolyVerts/2; int tcap = vcap*2; dmesh.nverts = 0; //dmesh.verts = (float*)rcAlloc(sizeof(float)*vcap*3, RC_ALLOC_PERM); dmesh.verts = new float[vcap*3]; if (dmesh.verts == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' ("+vcap*3+")."); return false; } dmesh.ntris = 0; //dmesh.tris = (byte*)rcAlloc(sizeof(byte*)*tcap*4, RC_ALLOC_PERM); dmesh.tris = new byte[tcap*4]; if (dmesh.tris == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' ("+tcap*4+")."); return false; } for (int i = 0; i < mesh.npolys; ++i) { //const ushort* p = &mesh.polys[i*nvp*2]; int pIndex = i*nvp*2; // Store polygon vertices for processing. int npoly = 0; for (int j = 0; j < nvp; ++j) { if(mesh.polys[pIndex + j] == RC_MESH_NULL_IDX) break; //const ushort* v = &mesh.verts[p[j]*3]; int vIndex = mesh.polys[pIndex + j] * 3; poly[j*3+0] = mesh.verts[vIndex + 0]*cs; poly[j*3+1] = mesh.verts[vIndex + 1]*ch; poly[j*3+2] = mesh.verts[vIndex + 2]*cs; npoly++; } // Get the height data from the area of the polygon. hp.xmin = bounds[i*4+0]; hp.ymin = bounds[i*4+2]; hp.width = bounds[i*4+1]-bounds[i*4+0]; hp.height = bounds[i*4+3]-bounds[i*4+2]; getHeightData(chf, mesh.polys, pIndex, npoly, mesh.verts, borderSize, hp, stack, mesh.regs[i]); // Build detail mesh. int nverts = 0; if (!buildPolyDetail(ctx, poly, npoly, sampleDist, sampleMaxError, chf, hp, verts, ref nverts, tris, edges, samples)) { return false; } // Move detail verts to world space. for (int j = 0; j < nverts; ++j) { verts[j*3+0] += orig[0]; verts[j*3+1] += orig[1] + chf.ch; // Is this offset necessary? verts[j*3+2] += orig[2]; } // Offset poly too, will be used to flag checking. for (int j = 0; j < npoly; ++j) { poly[j*3+0] += orig[0]; poly[j*3+1] += orig[1]; poly[j*3+2] += orig[2]; } // Store detail submesh. int ntris = tris.Count/4; dmesh.meshes[i*4+0] = (uint)dmesh.nverts; dmesh.meshes[i*4+1] = (uint)nverts; dmesh.meshes[i*4+2] = (uint)dmesh.ntris; dmesh.meshes[i*4+3] = (uint)ntris; // Store vertices, allocate more memory if necessary. if (dmesh.nverts+nverts > vcap) { while (dmesh.nverts+nverts > vcap){ vcap += 256; } //float* newv = (float*)rcAlloc(sizeof(float)*vcap*3, RC_ALLOC_PERM); float[] newv = new float[vcap*3]; if (newv == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newv' ("+vcap*3+")."); return false; } if (dmesh.nverts != 0){ //memcpy(newv, dmesh.verts, sizeof(float)*3*dmesh.nverts); for (int j=0;j<3*dmesh.nverts;++j){ newv[j] = dmesh.verts[j]; } } //rcFree(dmesh.verts); //dmesh.verts = null; dmesh.verts = newv; } for (int j = 0; j < nverts; ++j) { dmesh.verts[dmesh.nverts*3+0] = verts[j*3+0]; dmesh.verts[dmesh.nverts*3+1] = verts[j*3+1]; dmesh.verts[dmesh.nverts*3+2] = verts[j*3+2]; dmesh.nverts++; } // Store triangles, allocate more memory if necessary. if (dmesh.ntris+ntris > tcap) { while (dmesh.ntris+ntris > tcap){ tcap += 256; } //byte* newt = (byte*)rcAlloc(sizeof(byte)*tcap*4, RC_ALLOC_PERM); byte[] newt = new byte[tcap*4]; if (newt == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newt' ("+tcap*4+")."); return false; } if (dmesh.ntris != 0){ //memcpy(newt, dmesh.tris, sizeof(byte)*4*dmesh.ntris); for (int j = 0;j<4*dmesh.ntris;++j){ newt[j] = dmesh.tris[j]; } } //rcFree(dmesh.tris); dmesh.tris = newt; } for (int j = 0; j < ntris; ++j) { //const int* t = &tris[j*4]; int tIndex = j*4; dmesh.tris[dmesh.ntris*4+0] = (byte)tris[tIndex + 0]; dmesh.tris[dmesh.ntris*4+1] = (byte)tris[tIndex + 1]; dmesh.tris[dmesh.ntris*4+2] = (byte)tris[tIndex + 2]; dmesh.tris[dmesh.ntris*4+3] = getTriFlags(verts, tris[tIndex + 0]*3, verts, tris[tIndex + 1]*3, verts, tris[tIndex + 2]*3, poly, 0, npoly); dmesh.ntris++; } } ctx.stopTimer(rcTimerLabel.RC_TIMER_BUILD_POLYMESHDETAIL); return true; }
void buildMoveMapTile(uint mapID, uint tileX, uint tileY, MeshData meshData, float[] bmin, float[] bmax, dtNavMesh navMesh) { // console output string tileString = $"[Map: {mapID:D4}] [{tileX:D2},{tileY:D2}]: "; float[] tVerts = meshData.solidVerts.ToArray(); int tVertCount = meshData.solidVerts.Count / 3; int[] tTris = meshData.solidTris.ToArray(); int tTriCount = meshData.solidTris.Count / 3; float[] lVerts = meshData.liquidVerts.ToArray(); int lVertCount = meshData.liquidVerts.Count / 3; int[] lTris = meshData.liquidTris.ToArray(); int lTriCount = meshData.liquidTris.Count / 3; byte[] lTriFlags = meshData.liquidType.ToArray(); // these are WORLD UNIT based metrics // this are basic unit dimentions // value have to divide GRID_SIZE(533.3333f) ( aka: 0.5333, 0.2666, 0.3333, 0.1333, etc ) float BASE_UNIT_DIM = 0.2666666f;// m_bigBaseUnit ? 0.5333333f : 0.2666666f; // All are in UNIT metrics! int VERTEX_PER_MAP = (int)(SharedConst.GRID_SIZE / BASE_UNIT_DIM + 0.5f); int VERTEX_PER_TILE = 80;// m_bigBaseUnit ? 40 : 80; // must divide VERTEX_PER_MAP int TILES_PER_MAP = VERTEX_PER_MAP / VERTEX_PER_TILE; rcConfig config = new rcConfig(); for (var i = 0; i < 3; ++i) { config.bmin[i] = bmin[i]; config.bmax[i] = bmax[i]; } config.maxVertsPerPoly = SharedConst.DT_VERTS_PER_POLYGON; config.cs = BASE_UNIT_DIM; config.ch = BASE_UNIT_DIM; config.walkableSlopeAngle = m_maxWalkableAngle; config.tileSize = VERTEX_PER_TILE; config.walkableRadius = 2; // m_bigBaseUnit ? 1 : 2; config.borderSize = config.walkableRadius + 3; config.maxEdgeLen = VERTEX_PER_TILE + 1; // anything bigger than tileSize config.walkableHeight = 6; // m_bigBaseUnit ? 3 : 6; // a value >= 3|6 allows npcs to walk over some fences // a value >= 4|8 allows npcs to walk over all fences config.walkableClimb = 8;// m_bigBaseUnit ? 4 : 8; config.minRegionArea = (60 * 60); config.mergeRegionArea = (50 * 50); config.maxSimplificationError = 1.8f; // eliminates most jagged edges (tiny polygons) config.detailSampleDist = config.cs * 64; config.detailSampleMaxError = config.ch * 2; // this sets the dimensions of the heightfield - should maybe happen before border padding int width, height; rcCalcGridSize(config.bmin, config.bmax, config.cs, out width, out height); config.width = width; config.height = height; // allocate subregions : tiles Tile[] tiles = new Tile[TILES_PER_MAP * TILES_PER_MAP]; // Initialize per tile config. rcConfig tileCfg = new rcConfig(config); tileCfg.width = config.tileSize + config.borderSize * 2; tileCfg.height = config.tileSize + config.borderSize * 2; // merge per tile poly and detail meshes rcPolyMesh[] pmmerge = new rcPolyMesh[TILES_PER_MAP * TILES_PER_MAP]; rcPolyMeshDetail[] dmmerge = new rcPolyMeshDetail[TILES_PER_MAP * TILES_PER_MAP]; int nmerge = 0; // build all tiles for (int y = 0; y < TILES_PER_MAP; ++y) { for (int x = 0; x < TILES_PER_MAP; ++x) { Tile tile = tiles[x + y * TILES_PER_MAP]; // Calculate the per tile bounding box. tileCfg.bmin[0] = config.bmin[0] + (float)(x * config.tileSize - config.borderSize) * config.cs; tileCfg.bmin[2] = config.bmin[2] + (float)(y * config.tileSize - config.borderSize) * config.cs; tileCfg.bmax[0] = config.bmin[0] + (float)((x + 1) * config.tileSize + config.borderSize) * config.cs; tileCfg.bmax[2] = config.bmin[2] + (float)((y + 1) * config.tileSize + config.borderSize) * config.cs; // build heightfield tile.solid = new rcHeightfield(); if (!rcCreateHeightfield(m_rcContext, tile.solid, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch)) { //Console.WriteLine($"{tileString} Failed building heightfield! "); continue; } // mark all walkable tiles, both liquids and solids byte[] triFlags = new byte[tTriCount]; for (var i = 0; i < tTriCount; ++i) { triFlags[i] = (byte)NavArea.Ground; } rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags); rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, tile.solid, config.walkableClimb); rcFilterLowHangingWalkableObstacles(m_rcContext, config.walkableClimb, tile.solid); rcFilterLedgeSpans(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, tile.solid); rcFilterWalkableLowHeightSpans(m_rcContext, tileCfg.walkableHeight, tile.solid); rcRasterizeTriangles(m_rcContext, lVerts, lVertCount, lTris, lTriFlags, lTriCount, tile.solid, config.walkableClimb); // compact heightfield spans tile.chf = new rcCompactHeightfield(); if (!rcBuildCompactHeightfield(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, tile.solid, tile.chf)) { //Console.WriteLine($"{tileString} Failed compacting heightfield!"); continue; } // build polymesh intermediates if (!rcErodeWalkableArea(m_rcContext, config.walkableRadius, tile.chf)) { //Console.WriteLine($"{tileString} Failed eroding area!"); continue; } if (!rcBuildDistanceField(m_rcContext, tile.chf)) { //Console.WriteLine($"{tileString} Failed building distance field!"); continue; } if (!rcBuildRegions(m_rcContext, tile.chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea)) { //Console.WriteLine($"{tileString} Failed building regions!"); continue; } tile.cset = new rcContourSet(); if (!rcBuildContours(m_rcContext, tile.chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, tile.cset)) { //Console.WriteLine($"{tileString} Failed building contours!"); continue; } // build polymesh tile.pmesh = new rcPolyMesh(); if (!rcBuildPolyMesh(m_rcContext, tile.cset, tileCfg.maxVertsPerPoly, tile.pmesh)) { //Console.WriteLine($"{tileString} Failed building polymesh!"); continue; } tile.dmesh = new rcPolyMeshDetail(); if (!rcBuildPolyMeshDetail(m_rcContext, tile.pmesh, tile.chf, tileCfg.detailSampleDist, tileCfg.detailSampleMaxError, tile.dmesh)) { //Console.WriteLine($"{tileString} Failed building polymesh detail!"); continue; } // free those up // we may want to keep them in the future for debug // but right now, we don't have the code to merge them tile.solid = null; tile.chf = null; tile.cset = null; pmmerge[nmerge] = tile.pmesh; dmmerge[nmerge] = tile.dmesh; nmerge++; } } rcPolyMesh pmesh = new rcPolyMesh(); rcMergePolyMeshes(m_rcContext, pmmerge, nmerge, pmesh); rcPolyMeshDetail dmesh = new rcPolyMeshDetail(); rcMergePolyMeshDetails(m_rcContext, dmmerge, nmerge, dmesh); // set polygons as walkable // TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off for (int i = 0; i < pmesh.npolys; ++i) { byte area = (byte)(pmesh.areas[i] & SharedConst.RC_WALKABLE_AREA); if (area != 0) { if (area >= (byte)NavArea.MagmaSlime) { pmesh.flags[i] = (ushort)(1 << (63 - area)); } else { pmesh.flags[i] = (byte)NavTerrainFlag.Ground; // TODO: these will be dynamic in future } } } // setup mesh parameters dtNavMeshCreateParams createParams = new dtNavMeshCreateParams(); createParams.verts = pmesh.verts; createParams.vertCount = pmesh.nverts; createParams.polys = pmesh.polys; createParams.polyAreas = pmesh.areas; createParams.polyFlags = pmesh.flags; createParams.polyCount = pmesh.npolys; createParams.nvp = pmesh.nvp; createParams.detailMeshes = dmesh.meshes; createParams.detailVerts = dmesh.verts; createParams.detailVertsCount = dmesh.nverts; createParams.detailTris = dmesh.tris; createParams.detailTriCount = dmesh.ntris; createParams.offMeshConVerts = meshData.offMeshConnections.ToArray(); createParams.offMeshConCount = meshData.offMeshConnections.Count / 6; createParams.offMeshConRad = meshData.offMeshConnectionRads.ToArray(); createParams.offMeshConDir = meshData.offMeshConnectionDirs.ToArray(); createParams.offMeshConAreas = meshData.offMeshConnectionsAreas.ToArray(); createParams.offMeshConFlags = meshData.offMeshConnectionsFlags.ToArray(); createParams.walkableHeight = BASE_UNIT_DIM * config.walkableHeight; // agent height createParams.walkableRadius = BASE_UNIT_DIM * config.walkableRadius; // agent radius createParams.walkableClimb = BASE_UNIT_DIM * config.walkableClimb; // keep less that walkableHeight (aka agent height)! createParams.tileX = (int)((((bmin[0] + bmax[0]) / 2) - navMesh.getParams().orig[0]) / SharedConst.GRID_SIZE); createParams.tileY = (int)((((bmin[2] + bmax[2]) / 2) - navMesh.getParams().orig[2]) / SharedConst.GRID_SIZE); createParams.bmin = bmin; createParams.bmax = bmax; createParams.cs = config.cs; createParams.ch = config.ch; createParams.tileLayer = 0; createParams.buildBvTree = true; // will hold final navmesh dtRawTileData dtRawTile; do { // these values are checked within dtCreateNavMeshData - handle them here // so we have a clear error message if (createParams.nvp > SharedConst.DT_VERTS_PER_POLYGON) { //Console.WriteLine($"{tileString} Invalid verts-per-polygon value!"); break; } if (createParams.vertCount >= 0xffff) { //Console.WriteLine($"{tileString} Too many vertices!"); break; } if (createParams.vertCount == 0 || createParams.verts == null) { // occurs mostly when adjacent tiles have models // loaded but those models don't span into this tile // message is an annoyance break; } if (createParams.polyCount == 0 || createParams.polys == null || TILES_PER_MAP * TILES_PER_MAP == createParams.polyCount) { // we have flat tiles with no actual geometry - don't build those, its useless // keep in mind that we do output those into debug info // drop tiles with only exact count - some tiles may have geometry while having less tiles //Console.WriteLine($"{tileString} No polygons to build on tile! "); break; } if (createParams.detailMeshes == null || createParams.detailVerts == null || createParams.detailTris == null) { //Console.WriteLine($"{tileString} No detail mesh to build tile!"); break; } if (!dtCreateNavMeshData(createParams, out dtRawTile)) { //Console.WriteLine($"{tileString} Failed building navmesh tile!"); break; } ulong tileRef = 0; // DT_TILE_FREE_DATA tells detour to unallocate memory when the tile // is removed via removeTile() if (dtStatusFailed(navMesh.addTile(dtRawTile, 1, 0, ref tileRef)) || tileRef == 0) { //Console.WriteLine($"{tileString} Failed adding tile to navmesh!"); break; } // file output string fileName = $"mmaps/{mapID:D4}{tileY:D2}{tileX:D2}.mmtile"; using (BinaryWriter binaryWriter = new BinaryWriter(File.Open(fileName, FileMode.Create, FileAccess.Write))) { var navData = dtRawTile.ToBytes(); // write header MmapTileHeader header = new MmapTileHeader(); header.mmapMagic = SharedConst.MMAP_MAGIC; header.dtVersion = SharedConst.DT_NAVMESH_VERSION; header.mmapVersion = SharedConst.MMAP_VERSION; header.usesLiquids = m_terrainBuilder.usesLiquids(); header.size = (uint)navData.Length; binaryWriter.WriteStruct(header); // write data binaryWriter.Write(navData); } // now that tile is written to disk, we can unload it navMesh.removeTile(tileRef, out dtRawTile); }while (false); if (_debugMaps) { generateObjFile(mapID, tileX, tileY, meshData); } }
/// @see rcAllocPolyMeshDetail, rcPolyMeshDetail static bool rcMergePolyMeshDetails(rcContext ctx, rcPolyMeshDetail[] meshes, int nmeshes, ref rcPolyMeshDetail mesh) { Debug.Assert(ctx != null, "rcContext is null"); ctx.startTimer(rcTimerLabel.RC_TIMER_MERGE_POLYMESHDETAIL); int maxVerts = 0; int maxTris = 0; int maxMeshes = 0; for (int i = 0; i < nmeshes; ++i) { if (meshes[i] == null) { continue; } maxVerts += meshes[i].nverts; maxTris += meshes[i].ntris; maxMeshes += meshes[i].nmeshes; } mesh.nmeshes = 0; //mesh.meshes = (uint*)rcAlloc(sizeof(uint)*maxMeshes*4, RC_ALLOC_PERM); mesh.meshes = new uint[maxMeshes*4]; if (mesh.meshes == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'pmdtl.meshes' ("+maxMeshes*4+")."); return false; } mesh.ntris = 0; //mesh.tris = (byte*)rcAlloc(sizeof(byte)*maxTris*4, RC_ALLOC_PERM); mesh.tris = new byte[maxTris*4]; if (mesh.tris == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (" + maxTris*4 + ")."); return false; } mesh.nverts = 0; //mesh.verts = (float*)rcAlloc(sizeof(float)*maxVerts*3, RC_ALLOC_PERM); mesh.verts = new float[maxVerts*3]; if (mesh.verts == null) { ctx.log(rcLogCategory.RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' ("+maxVerts*3+")."); return false; } // Merge datas. for (int i = 0; i < nmeshes; ++i) { rcPolyMeshDetail dm = meshes[i]; if (dm == null) { continue; } for (int j = 0; j < dm.nmeshes; ++j) { //uint* dst = &mesh.meshes[mesh.nmeshes*4]; //uint* src = &dm.meshes[j*4]; int dstIndex = mesh.nmeshes*4; int srcIndex = j*4; mesh.meshes[dstIndex + 0] = (uint)mesh.nverts + dm.meshes[srcIndex + 0]; mesh.meshes[dstIndex + 1] = dm.meshes[srcIndex + 1]; mesh.meshes[dstIndex + 2] = (uint)mesh.ntris + dm.meshes[srcIndex + 2]; mesh.meshes[dstIndex + 3] = dm.meshes[srcIndex + 3]; mesh.nmeshes++; } for (int k = 0; k < dm.nverts; ++k) { rcVcopy(mesh.verts,mesh.nverts*3, dm.verts, k*3); mesh.nverts++; } for (int k = 0; k < dm.ntris; ++k) { mesh.tris[mesh.ntris*4+0] = dm.tris[k*4+0]; mesh.tris[mesh.ntris*4+1] = dm.tris[k*4+1]; mesh.tris[mesh.ntris*4+2] = dm.tris[k*4+2]; mesh.tris[mesh.ntris*4+3] = dm.tris[k*4+3]; mesh.ntris++; } } ctx.stopTimer(rcTimerLabel.RC_TIMER_MERGE_POLYMESHDETAIL); return true; }