public bool TriggerActivate(Collider collider, qf2DEventTrigger.TriggerType type) { if (OnTriggerActivateAction != null) { OnTriggerActivateAction(collider, type); return(true); } return(false); }
public bool TriggerActivate(Collider2D collider, qf2DEventTrigger.TriggerType type) { // throw new System.NotImplementedException(); if (OnTrigger2DActivateAction != null) { OnTrigger2DActivateAction(collider, type); return(true); } return(false); }