void Start() { poi = GameObject.FindGameObjectWithTag("poi").GetComponent <pyhsicsOfItems>(); myi = GameObject.FindGameObjectWithTag("myin").GetComponent <myInput>(); gro = GameObject.FindGameObjectWithTag("gro").GetComponent <groundCollision>(); kaleo = GameObject.FindGameObjectWithTag("kaleo").GetComponent <kaleCollisionController>(); }
void Assign(GameObject Player) { myi = GameObject.FindGameObjectWithTag("myin").GetComponent <myInput>(); myi.KnowMe(Player); gro = GameObject.FindGameObjectWithTag("gro").GetComponent <groundCollision>(); gro.KnowMe(Player, myi); poi = GameObject.FindGameObjectWithTag("poi").GetComponent <pyhsicsOfItems>(); poi.knowMe(Player, gro.gameObject, ballObj); Player.GetComponent <MyCharacterController>().poi = poi; }