Esempio n. 1
0
    // -- Update object buffer to GPU
    void UploadObjects()
    {
        if (objects.Length > 0)
        {
            int numObjects = objects.Length;

            ptObject[] tempObjects = new ptObject[numObjects];

            for (int i = 0; i < numObjects; i++)
            {
                tempObjects[i] = objects[i].handledObject;
            }

            objectsBuffer.SetData(tempObjects);
            int kernelHandle = computeShader.FindKernel("CSMain");
            if (objectsBuffer != null)
            {
                computeShader.SetBuffer(kernelHandle, "objects", objectsBuffer);
            }
        }
    }
Esempio n. 2
0
 public ptObjectHandler(ptMaterial a_mat, Transform a_transform, ptShapeType a_shapeType)
 {
     transform     = a_transform;
     handledObject = new ptObject(a_mat, transform.localToWorldMatrix, transform.worldToLocalMatrix, a_shapeType);
 }