public Form1() { InitializeComponent(); _playerOne = 170; _playerTwo = 170; _objPostionPlayerOne = positionPlayerOne.stop; _objPostionPlayerTwo = positionPlayerTwo.stop; }
private void Form1_KeyUp(object sender, KeyEventArgs e) { // Makes the players stop if (e.KeyCode == Keys.W || e.KeyCode == Keys.S) { _objPostionPlayerOne = positionPlayerOne.stop; } if (e.KeyCode == Keys.O || e.KeyCode == Keys.L) { _objPostionPlayerTwo = positionPlayerTwo.stop; } }
private void directions(KeyEventArgs e) { switch (e.KeyCode) { case Keys.W: _objPostionPlayerOne = positionPlayerOne.up; break; case Keys.S: _objPostionPlayerOne = positionPlayerOne.down; break; case Keys.O: _objPostionPlayerTwo = positionPlayerTwo.up; break; case Keys.L: _objPostionPlayerTwo = positionPlayerTwo.down; break; } }